Ugh, I completely forgot about the Owl spike mazes, the one in the castle of illusion can just go burn in hell, for all I care!
I don't even remember that one :oUgh, I completely forgot about the Owl spike mazes, the one in the castle of illusion can just go burn in hell, for all I care!
After you get the brick, it's in the Green Chest / Blue Chest areaI don't even remember that one :o
Do you know in which part of the castle it is? What way I need to go?
His other form is fun though. I like that you can change, as opposed to Wario Land 4's just being bat.Personally I like Wario Land 3 more then two. I feel like this game took the whole "Can't die" idea from Wario Land 2 and really improved upon it. I found the bosses more interesting then the ones in two and Rudy the Clown was a good attempt at creating another enemy for Wario to face(sadly Nintendo seemes to have forgotten about poor Rudy after Dr. Mario 64)
Plus this game give us Vampire Wario though I wish that more had been done with him since other then his bat form his other form is useless.
His other form is fun though. I like that you can change, as opposed to Wario Land 4's just being bat.
We should discuss it in the WL3 hack threadIs there any way we can make the vampire form useful in our hack?
Yeah, we already moved to that threadWe should discuss it in the WL3 hack thread
Not sure whether I should beat him now and then return for the extra treasures/100% ending later,
The game doesn't have post-completion gameplay (it defaults to the last save before Rudy), if that's any help.
1) if you don't fight Rudy, you won't be able to use the temple to find out where to go
2) When a boss is killed, it does not respawn until you exit the level. Your memory must have been foggy
3) Those jumps in the crater were an interesting challange to me. As long as you duck jump, it's really not that hard
3. They still seem a bit out of place in a series where platforming mechanics are often thin on the ground. Probably cause that and a few other sections were the only cases where Wario Land 3 actually played like a platformer.
It's funny just how much of a difference knowing that the temple tells you where to go can make. The first time I played the game I was completely reliant on a walkthrough to not lose track of everything and get completely lost, and eventually I lost my place and lost interest. Then I stumbled upon the temple just by random chance and the rest of the game was a breeze. It should really be more clear about the advice mechanic.