One of my favorite aspects of the Wario games is definitely exploration and puzzles, and since Wario is a treasure hunter, it makes sense to include lots of fake walls with secret treasure and stuff.Yeah, I don't consider that bad design, specially when the premise is to look for gold everywhere.
Right, I want to ask the same question as to why, I'm just curious.I'd say Wario Land 3 is worst.
The coin system in WL4 is good IMO, it's just that the minigames to earn them aren't that good. If you play them only for harvesting Frog Medals, I'd recommend playing The Wario Hop. The others are just not efficient enough to make the effort worthwhile.Oh shoot I could have sworn in Wario Land 3 you could use coins to play a minigame that unlocked a final level just like Wario Land 2. I guess not. Yeah Wario Land 3 is the worst then. But I would still argue that 4 is not that good. You use them to play minigames similarly to WL2, but instead of giving you an immediate reward that will get you 100% of the game, it gives you frog coins. The frog coins are entirely optional and weaken the boss. Useful if you are playing Very Hard, but in Normal you have plenty of time to beat the boss so why go through the trouble of playing those minigames? And those minigames are tedious! You have to play them a bunch to get the good items!
I'd say Wario Land 1, 2, and Shake It made the best use of coins since they are needed to progress/ get the best ending.
Collecting money and treasure was always the big focus of these games, so if there was a new Wario land I'd like them to utilize coins in many different ways. To buy health like in Wario World. To play minigames that give you treasure like in Wario Land 2. To buy items that will help you beat the boss. And to open special doors similarly to Wario Land 1. That way you have even more incentive to collect as many coins and jewels as possible.