One of my favorite aspects of the Wario games is definitely exploration and puzzles, and since Wario is a treasure hunter, it makes sense to include lots of fake walls with secret treasure and stuff.Yeah, I don't consider that bad design, specially when the premise is to look for gold everywhere.
Right, I want to ask the same question as to why, I'm just curious.I'd say Wario Land 3 is worst.
The coin system in WL4 is good IMO, it's just that the minigames to earn them aren't that good. If you play them only for harvesting Frog Medals, I'd recommend playing The Wario Hop. The others are just not efficient enough to make the effort worthwhile.Oh shoot I could have sworn in Wario Land 3 you could use coins to play a minigame that unlocked a final level just like Wario Land 2. I guess not. Yeah Wario Land 3 is the worst then. But I would still argue that 4 is not that good. You use them to play minigames similarly to WL2, but instead of giving you an immediate reward that will get you 100% of the game, it gives you frog coins. The frog coins are entirely optional and weaken the boss. Useful if you are playing Very Hard, but in Normal you have plenty of time to beat the boss so why go through the trouble of playing those minigames? And those minigames are tedious! You have to play them a bunch to get the good items!
I'd say Wario Land 1, 2, and Shake It made the best use of coins since they are needed to progress/ get the best ending.
Collecting money and treasure was always the big focus of these games, so if there was a new Wario land I'd like them to utilize coins in many different ways. To buy health like in Wario World. To play minigames that give you treasure like in Wario Land 2. To buy items that will help you beat the boss. And to open special doors similarly to Wario Land 1. That way you have even more incentive to collect as many coins and jewels as possible.
Ok, my 2 cents on this one. I honestly love the bosses in this game, I find them quite creative and challenging overall. They're unique as are all other bosses in the other Wario Land games.If anything, my biggest complaint would be that the bosses are way too easy and rely too much on the gimmick of beating them as fast as possible:
- Spoiled Rotten is a totally defenseless punching bag who is only memorable for the unbelievably horrific facial expression that she suddenly starts making once Wario gets her down to her last few hit points, and that utterly ridiculous 15-second time limit she has on Super Hard Mode can just go straight to Hell for all I care (technically, you actually can overcome this without using an item, but it requires straight-up TAS-perfect timing on your part; also, you'd damn better know about the whole "turning off the game so that you still keep your item" trick if/when you somehow manage to still run out of time on Spoiled Rotten's Super Hard fight even after using the highest-level item available at that point in the game)
- Aerodent is basically the same deal, taking absolutely forever to allow you to attack him and having far too much health in addition to being damned near defenseless himself; luckily, he's still quite possible to get all three chests on without using items in Hard Mode, but on Super Hard...yeah, not so much
- Catbat would actually be pretty forgivable if not for the obnoxious "repeatedly bouncing off head" trick he forces you to do on Super Hard
- Cractus, of course, has that stupid stun-lock trick that he also forces you to do on Super Hard if you want to get all of his treasures without items
- Cuckoo Condor's fight, even though his first form looks downright horrifying in every way, is just plain lazily designed in every way (during his aforementioned first form: he hardly ever attacks with his arms, and both of them do the exact same attack anyway; his claw attack is laughably easy to avoid and counter since only the standard shoulder-charge is required in order to counter it; also, you can actually deliberately let his claw swing right through you ever making him hit himself with it, and it still won't damage you or even cause any knockback-toward-the-wall-blades to you. Once he reaches his second form, all you have to do is catch his eggs, jump straight up toward him and throw them up at his weak point while at the peak of your jump, and BAM, you win.) He represents by far the most difficult passage in the game (especially on Super Hard), yet is somehow the single easiest boss in the game overall
- I'm certainly glad that getting all of Golden Diva's treasures without using items is still possible on Super Hard, but my GOD is her true-face phase lame (again, despite how absolutely horrific it looks); would have been a lot better if she took somewhere between six and eight hits during that phase TBH, given how much floor is still left for her to collapse by the time that the average player gets through her "Large Marge" phase