What basic things did you not figure out about Wario Land games the first time around?

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Well, maybe you were a young kid who'd never played a video game. Perhaps your experience was purely with the Mario series and its traditional platforming.

But either way, it's likely there were a few... basic aspects of the series that left you confused.

So what were they? What basic parts of Wario Land games did you have trouble with because of your lack of experience/puzzle solving skills?

For me, I always struggled with the dice blocks in The Big Board. Yeah, they're slow, but it seems anything with timing causes me to act like an idiot.

I also struggled a lot with the lack of moves in Wario Land 3. Don't know why, just never expected you'd have to find them, so I keep wondering why Wario couldn't ground pound or break blocks or whatever else.

So how about you?
 
I didn't know how to get out of the quicksand in Desert Ruins in WL3. I got stuck here for quite a while. Didn't know you had to mash the button.
 
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Unless you were a kid when it happened, but still -- New Super Mario bros teaches you to jump rapidly when in quicksand.
I WAS a kid when I first played it and there was no New Super Mario Bros back then. :STongue:
My issue back then wasn't so much that I didn't know WHAT to do but rather HOW to do it because if you mash the button TOO hard you don't got up faster. I think I mashed it so quickly that Wario hardly moved at all. Oh well, I eventually figured it out.
Similarly I didn't know that you could hold A for a bit to make Bat Wario fly higher instead of mashing it.
 
Hmm, I suppose many of the bosses from Wario Land 2 onward aren't immediately obvious as to how to beat them. I recall in WL4, for a while being stumped by Aerodent.
 
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Well, I've been thinking about what I had trouble figuring out, but I can't remember anything. I've always played Wario Land games without any problem (speaking of basic mecanics, of course)...
 
Summoning a Ten-Gold Coin to pay the goal toll. I love that system, but it was a completely new concept to my boyhood self.
Despite the little tutorial at the end of Course No. 1, I would panic as the clock ran out (and killed me) in Course No. 2. Heh! Good times.

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Then Wario Land II came out, with a new bag of tricks. I had read the manual, but didn't understand all the new throwing mechanics.
I was so used to WL1, I didn't know I could charge a vertical throw to break enemy blocks above me. I was stuck at In Town: Down in the Cellar for quite some time!

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Summoning a Ten-Gold Coin to pay the goal toll. I love that system, but it was a completely new concept to my boyhood self.
Despite the little tutorial at the end of Course No. 1, I would panic as the clock ran out (and killed me) in Course No. 2. Heh! Good times.
Maybe they should've had that "Up + B" sign at the end of the second level as well. ^^
 
Maybe they should've had that "Up + B" sign at the end of the second level as well. ^^

It would have helped. The sign isn't placed where you actually use the ability (since an enemy opens the first door).

I wish they kept that coin mechanic. Using them to interact with the game world gave them depth, encouraging you to save money and use it wisely (skipping checkpoints or the gambling bucket game). I love taking them out, throwing and catching them, using them to clear away coinless baddies like Pinwheels, who plague the waterways etc.
 
In Wario Land 3, it took me a while to realize that you didn't need his extra powers yet to get to the goals I needed. (I was very confused about seeing this tutorial about high jumping and being unable to do that).
 
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