A big reason I warmed up to to the Ashley stuff is that it at least pushes something that's in the games.
That is one of the many reasons the fart stuff BAFFLES me. The website and Nintendo Today are at the end of the day, means to promote their...
1: something like WL2 or WL3. those are my personal favourites WLs and none of the current Nintendo platformers are doing anything like those.
2: Do something completely OTT and make it a fully-assed single plane 2D beat em up. Something like...
Huh... I never noticed that actually. The Wario Land II page on Mario Wiki doesn't even have a "References in later games" section that most games have. I guess its biggest legacy is that it really solidified the style of gameplay in Wario Land...
WLII lacks strong iconography. Most of the worlds have generic themes and lack a vivid aesthetic (I find WLII feels unintentionally like a slightly surreal dead world while WLIII is intentionally so, if that makes sense), and with half of the...
I just remembered having this conversation a few weeks ago in a discord for a wario fan game!
We were trying to think of Wario Land 2 references, and Wario's hen made it in, but we couldn't think of much else. My suggestion was the giant snake...
I just remembered having this conversation a few weeks ago in a discord for a wario fan game!
We were trying to think of Wario Land 2 references, and Wario's hen made it in, but we couldn't think of much else. My suggestion was the giant snake...
WLII lacks strong iconography. Most of the worlds have generic themes and lack a vivid aesthetic (I find WLII feels unintentionally like a slightly surreal dead world while WLIII is intentionally so, if that makes sense), and with half of the...
(You might want to get cozy for this one... prepare for a LOT of text!!)
Welcome back to another issue of "Ilini played a Wario platformer that isn't called Land and has something to say about it"! Quite possibly the last issue, unless Nintendo...
1: something like WL2 or WL3. those are my personal favourites WLs and none of the current Nintendo platformers are doing anything like those.
2: Do something completely OTT and make it a fully-assed single plane 2D beat em up. Something like...
I really like your idea! Honestly as I was reading through it I was like "huh is this supposed to be like Super Mario Land 2?" before reading you noting how it's supposed to be a parallel which I thought was a really cool touch. Wario World has...
Huh... I never noticed that actually. The Wario Land II page on Mario Wiki doesn't even have a "References in later games" section that most games have. I guess its biggest legacy is that it really solidified the style of gameplay in Wario Land...