Glowsquid
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  • Just saw your post about WarioWare characters in Mario games over on the Mario Wiki forums.

    My response is that sure, Jimmy T may not have much of a role in a new Mario Galaxy game, but I'm sure you can think of lots of places where say, Orbulon or Dribble and Spitz could fit right in. A flying taxi section would be way better than Fluzzard...
    Glowsquid
    Glowsquid
    I dunno, I really can't think of a context where shoving recognizable DKC or WW characters in a 3D Mario wouldn't feel forced
    CM30
    CM30
    Does Pauline feel forced in Mario Odyssey? Or Rosalina in Galaxy 2?
    Glowsquid
    Glowsquid
    Pauline no, because she had actual ties to the Mario series proper, did a great job fleshing her out while adding nods to her origin. Rosalina in Galaxy 2 made *sense*, but the nature of it wasn't much meaningful.

    Is like, the WW characters don't have any meaningful tie to the Mario games beside that they're featured in a game starring a guy that originated in Mario games but isn't very important to them any more, and they're drawn in a different art style with no real concept that they're characters the player would play as or interact with. I can't see a scenario where Ashley'd pop up in Mario Odyssey 2 in a way that's more meaningful than "Hey, recognize this character?"
    You should play seek and destroy for ps2. Can be a tank and explore and talk to other tanks.

    Just found a copy for 4$ earlier today :p
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    Glowsquid
    Glowsquid
    Nice get. It's a game I've eyed for a long time but never quite get around it.

    (Get "Sub-Rebellion" next)
    MonaWare
    MonaWare
    Haha, its literally a submarine :p I like the underwater asthetic though, way pretty. Will pick uo if I find a copy at a good price.
    does anyone have footage of the "Mochitsuki Set" toy exclusive to the Japanese version of WW Twisted?
    I beat Solar Striker and I was surprised to see a "K. Takeuchi" mentioned in the credits, though it's Probably Not the same guy lol
    just found this is the latest photo of the director of the first three paper mario games and I'm laughing really hard

    DzhzUpgWoAAv4R0.png
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    Metal
    Metal
    I want that lucina pic
    Retrospectives of the first Super Mario Land zero-in on the game's setting and weird enemies to show how different it is from the rest of the series. That's fair, but the biggest adjustment I have to make as someone used to modern Mario platformers is the scale. Everything is so smol!
    Just a Wario Fan
    Just a Wario Fan
    It's small because it's for the Game Boy, and since it was a launch title, they didn't have much experience yet on how to design games for such a small and almost square screen.
    Glowsquid
    Glowsquid
    @Just a Wario Fan I am aware. A lot of early GB games struggled between having teeny-weeny sprites or replicating the graphics of their console counterparts but being clunky and poorly balanced as a result. But seeing SML in screen and videos vs actually playing it really puts it in perspective
    CM30
    CM30
    Yeah, the graphics are certainly tiny. Suspect it's because Nintendo were worried that larger sprites would make it awkward to play/limit the amount of screen space available at any time.

    This obviously wasn't really the case, since later platformers on the system (like its own sequel and the Wario Land series) worked fine with larger sprites. But hindsight ios everything I guess.
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