I have decided to draw a picture of Amitie for her birthday.
I admit, it could have been better, but I wanted to do something for her birthday, especially after missing it since being truly introduced to her. Well, not this year, I'm not!
What I did was make Amitie kinda stand in her pose from Puyo Pop Fever, while putting her in her attire from Puyo Puyo Tetris...mainly because I can never decide which design for Amitie is my definitive favorite; I love all of her designs!
Happy Birthday, Amitie!
Aww...that's so cute! Happy B-day, Amitie! You adorable little heart-melting sweetheart, you!
I wouldn't so much say that, rather the game simply had no interest to do anything of substance with him, he's there because he's a mainstay, but that's it.
Actually, that does seem more likely. Looking back on it now, I feel like my last post about Schezo being in PP7 was a little...harsh(?) on him.
Fun fact: Maguro actually does join Ringo on her quest.
For one level.
Hey, it's a start.
Oh, right...I remember that. Well...vaguely, at best...and that kinds of proves my point on how Risukuma and Maguro were really underused considering how together with Ringo herself, they make up PP7's A.R.S. trio.
Heck, once you deal with Risukuma, both he AND Maguro disappear from the remainder of PP7's story until the epilogue. I mean, I'm aware of Suzuran's cast being (hands-down) the smallest of the series' ensemble, but I would think that'd just be more of an incentive to give them bigger roles in that game, you know?
And honestly Sig's treatment in 7 is one of the biggest examples of why I find the Anniversary games' approach of having the series be an ensemble thing, where nobody is more inherently important then the others to be the far better approach for the series nowadays, because there are so many characters nowadays that really don't have a reason to not tag along on the adventure, due to how many more clear and visible friendships there are, PPT had to make most of the cast unaware that there is even a plot going on to work the way it did.
Honestly, I feel like this was BEST exemplified by 20th Anniversary, where virtually EVERY character had enough material for a story all to themselves, and (if you remove the overall implications of Arle, Carbuncle, and Ally being the main characters for the most part) Chronicles technically contains your example of "because there are so many characters nowadays that really don't have a reason to not tag along for the adventure".
Still, if you don't mind me asking, what do you mean by, "Due to how many more clear and visible friendships there are, PPT had to make most of the cast unaware that there is even a plot going on to work the way it did." I'm not sure what exactly you're getting at. I mean, didn't we agree that the majority of the Puyo Puyo side of PPT's cast was SEVERELY wasted in terms of potential?
1) Instead of everyone besides the A girls being reduced to worthless dunces who can only watch, 20th makes it a point that everyone is needed to win against Ecolo and the brainwashed Satan, it also means that you can freely choose who to play as and who to have as your partner for the final battle.
So Risukuma and Maguro can take the spotlight during the climax, Suketoudara and Onion Pixy have just as much of a chance to be the hero duo, Sig and Arle team up? Count me the hell in! And it goes on and on, with dozens of possible combinations, all up to your own choice.
1) So, two things:
A) Remind me, EVERY playable character in 20th Anniversary was seen the cutscene before that final battle, am I right?
B) I don't suppose in terms of dropsets, there's any catches, is there?
2) Instead of the Trio thing from 7 that changes little to nothing, 20th actually introduces a brand new and really fun mode, in the form of Pair Battle, that you never see or unlock before the final battle, so it's a surprise too.
Again, could you answer two things for me?
A) The 'A' Trio's dropset in PP7 was essentially you playing as Zoh Daimaoh, right? Don't suppose the screen shakes on occasion?
B) How exactly DID Team Battle work in 20th Anniversary?
3) 7 just has you fight against regular Ecolo twice in a row, with Dark Arle being done away with before the climax, while 20th does have a match with Satan before the final battle it at least adds some spice by teaming him up with Ecolo, plus, having Satan in the Final Boss role again for the first time since Minna is a very fitting finale for a 20th Anniversary game.
Yeah, I HAVE to agree with you on the final bosses front. Ecolo actually proving to be a REAL challenge this time AND Satan being the final boss of a Puyo game for the first time since Minna was definitely a welcoming feature to 20th Anniversary.
On top of all that I just find 20th's story far more enjoyable then 7's, which I consider mostly a bust, but that's a general thing and not just part of the finale.
I really hope someone could translate 20th Anniversary's story soon as I've REALLY wanted to understand what goes on in that game. I do agree with you on how PP7's story had a lot of potential to be something much, MUCH more, but it didn't live up to its expectations.
BTW, I heard there WAS progress being made on a fan translation of 20th Anniversary at first, but VERY important files were corrupted rendering the project null and void. Also, the fan translation would have been done by the same group who translated 15th Anniversary and PP7.
There IS a literal translation of Sig's story in 20th Anniversary I came across which I'll post here:
https://robinsegg.dreamwidth.org/2623.html
Apart from Quest, it was her return in anything period, unless she was in previously released drama track that I'm not aware of.
Oh, I see. Also, I think you're right on how Chronicles was her return to the series proper after Minna. Outside of PPQ obviously. If my memory serves me right, she appears in the 6th Drama CD as a cameo appearance and even then, that was released AFTER Chronicles.