Soooo... I just got done with another Madou title, ''Secret of Elysium'' to be exact and it was an odd one to say the least.
Much like Michikusa Ibun this one caught my attention due to it's obscurity, being the final Disc Station entry in the series and the only Madou game to never see a japanese release (althought one was supposedly planned ), this is Korean exclusive title, so needless to say I wasn't sure what to expect, but now for the actual impressions.
Story
A mysterious castle has appeared out of nowhere and the green haired masked head master (GEE, I WONDER WHO THAT COULD BE) of Arle's school issues a challenge to the students to explore the castle.
Upon arriving there Carbuncle runs off into the castle and Arle needs to find him, she soon does and the story just kind of pauses until they reach the final boss, which is also where I don't understand anything anymore and couldn't find any translation by fans or anything.
The main antagonist (at least I think) is this lady :
She goes by the name of Jamjaneun Gongju, which according to someone on Puyonexus translates to ''Sleeping Beauty'' and judging by the masculine echo in her voice and an orb that comes out of her body and explodes upon defeat, it seems like she was possesed, much like Wish was possesed by Dark Matter in Tower Of The Magician, but it's hard to say, since she isn't seen at all in the ending and instead this comes up :
This moon thing with Nasu Grave glasses that talks to Arle and.....yeah, I don't have a clue what's going on at that point, althought I admit that I kinda like the weirdness of it all.
Graphics
This game uses the MM: Final Test artstyle, which is infamous for being very off model and low quality and while this is a bit better then that (and reuses some TOTM sprites ) it's still pretty bad especially compared to TOTM, which is a very nice looking game, just compare the battle and cutscene graphics and judge for yourself :
One good thing I will say about the visuals thought, is that slower movement speeds actually have an added visual effect of showing you going to the next point stepwise, rather then just instantly warp to the next space on the grid, which actually looks pretty neat.
Sound
The soundtrack is made up out of remixes of MM: Final Test songs and they work well overall, the voice overs leave a lot to be desired thought, with low quality audio and incostent volume levels, which leaves the Sound as a mixed bag.
Gameplay
This game uses the same very easy to use interface as TOTM, which made me feel right at home and made item and battle command identification very comfortable even with the language barrier, there isn't as much enemy variety in this game thought, to the point that you might fight the same enemy on four seperate floors, which DOES become tiring after a while.
The puzzles are where the odd part really kicks in, because not only does this game bring back a gimmick from TOTM, where you have to turn the opposide direction, once you hear a sound cue in order to progress, but it also has an facination with warping you to different parts of the map, when going towards ordinary looking places, which get's introcuced as soon as the second floor. These two are often combined with button gimmicks and other crazy puzzles, like the exit being obscured by a sign thats flying in the air (which made me think it was a graphical glitch) or the way you just came being closed up behind, you when making a wrong step, which combined with you getting warped around all of the time can turn
simple navigation into a downright mindwarp, where even the map won't help you that much anymore, which might sound like it could be obnoxious, but I actually suprisingly enjoyed it, it gave the exploration part a very different feeling in comparison to the other Madou games I played and requires a very different mindset in order to get through, which gives the game an identity on it's own, while still sticking close to the usual Madou conventions, because it is otherwise very similar to TOTM.
I rather enjoyed this one, (questionable artstyle and voice quality aside), it may not compare to TOTM, ARS or MM2, but it did suprise me with its odd style of navigation puzzles and the bizzare story ending, which both helped to make it notable in its own right, instead of being another ''not bad, but unremarkable'' deal like Michikusa Ibun and I always enjoy to engulf into the obscure stuff.
Also fun fact, while Schezo is not in the game his TOTM sprite set is still in the game's files, usually I'd be disapointed by his absence, but given the artstyle and the fact that it would have likely meant a return of Scheshu Weegee here:
Yeeeeaaaaaah, I'm not that upset, to say the least.