It has taken me longer then expected, due to RL responsibilitys demanding my time and efforts, but I'm done with Schezo's ARS story.
After this playtrough I'm really feeling like I got the hang of how to play Madou Monogatari competently, I still had some rather clumsy moments in Madou 2, but here I already had the ideas of how to effectivly fight and explore.
Generally speaking it provited me the Madou fare I was expecting, which I mean in a positive way, especially since it does improve the things that I wasn't a huge fan of in Madou 2, such as the brutal difficulty spikes and doing away with the warp ability. One strange thing thought is the fact that the command you used last will always move one space up on your grid, which led me to use Diacute or Healing, instead of attacking a few times, which to be honest was more of a result of me being hasty, as long as you pay attention it's not an issue at all, it just caught me off guard at first, since I wasn't expecting it.
While I couldn't read a damn thing I did still enjoy the story, the knowledge of the basic premise ''14 year old Schezo get's sucked into a mirror and finds himself in a dungeon, where he learns to use dark magic, including his signature spell Areiado, defeats the Dark Sword in battle and thus proves himself worthy to wield it, beats Runelord in battle and inherits the title of dark wizard from him and finds his way back home'' works well enough for me and still manages to be memorable.
I absolutely loved the music, which is a very subjective matter I'm aware, but ''Temporal Tempel'', ''The Sword Of Darkness'', ''The Gorgeous Man Who Defile The God'', ''The Beginnings Of The Dark Wizard'' or the shop theme are all great songs in my eyes (or ears) and music just really adds to the experience for me.
The language barrier was a bit more of a hurdle here in comparison to Madou 2 and Tower Of The Magician, thanks to a walktrough that I had on stand by (as usual) it wasn't much of an issue, but I had to go back to it around four times, for tasks that take mere seconds, which wasn't really annoying, but it does take you out of it for a bit, especially when you can handle the rest of the game with relative ease.
I wish I could go into deeper detail, but I would just end up repeating several things I said since I first played Tower Of The Magician, since as already mentioned, it's the same Madou fare I already know and love and all I really wanted to say is that I liked it, a lot even.
I'll hold off on starting the other two storys for the next two weeks, since school is going to be quite demanding in that timeframe, until then I leave you with one of my favorite moments in the game so far:
ANCIENT BOWLING PINS YO!