In all honesty, though, I do have to say that I like Brawl's mechanics a bit better than Smash 4's as a whole. Sure, there's tripping, and you can just air dodge out of combos for free after 8 frames, but the ability to ledgehog makes edgeguarding a much more significant part of the game. Additionally, while Smash 4 does have much stronger combos than Brawl, it also means that losing the neutral is much more costly, which isn't very appealing in a game where movement options are relatively limited and so many actions are easily punishable. I'm also a big fan of the refined meteor cancel mechanics (complete with balancing around the recovery types of each character; wing characters have to wait longer to meteor cancel, and tether characters can do it sooner), which Smash 4 decided to completely remove for some reason. The main complaint I have about Brawl is its character balance, really.