Out Of The Woods and Stop That Train would pribably be the best choices if only 2 remakes get made
Ah, we'll try to make the levels as diverse as we can. For example, the first REAL level is a mix of a forest, plains and beach level. At least that's the plan!Wow, this looks like it's going to be a really awesome game!
I really miss the Wario Land series, and it lookz like this game will give me all the fun the previous Wario Land games had
From what I've read, it looks like you guys are going for Quality over Quantity, whichI really apretiate. As much as I love Wario Land 3, that game had more quantity over quality - 100 treasures, but a lot of repetative tilesets, level themes and mechanics. While, Wario Land 4 being a cery short game, gave each level unique graphics and mechanics.
So, it's best to have a smaller number of levels, but making them really ingeresting
Speeking of intereating, I hope there are interesring level themes here. I mean, Dessert, Snow, Lava worlds can be good, if done well, but they are kind of overused in Mario games, so, if they get used in the game, they would need to be intetesting.
But I'm also hoping to see more unique and underrated level themes, such as Factory, Town, Snow+Fire Combo, Toy Land, Candy Land, inside of a clock, inside of a body, space...
Aniway, I rambled a bit to much
Good luck aith the project, you guys!
Ah, we'll try to make the levels as diverse as we can. For example, the first REAL level is a mix of a forest, plains and beach level. At least that's the plan!
Well, you could take inspiration from some other games that do this sort of thing well. Like Donkey Kong Country Tropical Freeze. The levels there keep a theme fresh in amazing ways:
Okay, Donkey Kong Country is a lot faster paced than Wario Land, but it's the theming that matters. They show you how to really keep a single theme feeling fresh and original throughout.
Or look at Mast Blast in the previous game. Very cool how they went from one theme to another there:
I'm sure there are tons of cool ways to merge themes together in a natural way, and keep things fresh.
Of course we'll need playtesters. If you have anybody in mind, feel free to tell us via. PM.By the way, whenever you guys get close to finishing the project, you guys will probably need some beta testers, right?
Now, i know a youtuber who would be a great beta tester. Whenever he plays game, he tries his best to complete every possible quest, find every possible secret. He gives good analysis of the game, sujjestions on how to improve it.
And he is also really good at finding bugs that you may have missed, no matter how much playtesting you have done
We already have a desert level planned, but I won't go into much detail just yet. You'll see!I desided to share something else with you guys - a few level design ideas.
These were ideas we came up when we were going to create a now cancelled project of the Wario Land 3 hack.
I don't know how much these would help, but I'm posting it here aniway.
Town level
Area 1: Factory.
Conveyor Belts, Lasers, Squishers, Switches
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Area 2: Gym
Conveyor Belts, Swimming Pool, Soccer Field
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Area 3: Giant Fridge/Freezer
Slippery Physics, Ice Bears, Snowballs
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Area 4: Air Vents
Air vents that blow Wario up
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Desert level
Area 1: Sand.
Sand hands that pull Wario down into the sand
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Area 2: Oasis
A small pond with an island on it, and a cave on the island
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Area 3: Hot Sun
An area in the sky, with a hot sun chasing Wario and trying to burn him
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Area 4: Cave below the desert
A cave that can is deep underground, below the sand
And more dangerous enemies during the night like in Shantae, if anyone knows that game.
If you have any more features that you think could be useful in the level design (like doors, switches, ladders, enemies, etc.), please tell me!
Doors, ladders and skinny platforms are already in by the way, but the ladders don't work like that just yet.Well, of course, ladders (that you can also stand on top off, move sideways on them, and slide down them, which acts like a ground pound when you touch the ground), Skinny Platforms (that you jump throught from below) and doors will be needed.
Switches could work like they did in Wario Land 4, but they can have various other effects as well.
You can also have pressure buttons, for example, those can lead to some fun puzzles