tahutoa:

  • Waa

    Votes: 11 61.1%
  • Naa

    Votes: 7 38.9%

  • Total voters
    18
  • Poll closed .

tahutoa

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does anyone know where i can find samples of the individual syllables for Drifting Away, so i can fulfill this request
i'll settle for the uncompressed versions, but if you know where i can get the ones from in-game puhLEAAZE tell meh
 

tahutoa

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@tahutoa Might be wrong, but isn't this organ the same as in Yoshi's Island's soundfont? nice bait
no. listening to them side by side, Chrono's is crisper, and Yoshi's has different harmonic partials in its waveform. I don't know how to identify what I'm talking about but I know that I hear it. The waveform also seems a bit thinner, by maybe about 10%. Even still, Yoshi's soundfont would probably work better for this song than WL4's could any way, though if I do make a Yoshirrangement you can be damn sure I'm gonna find out what a Wario version would sound like specifically because of that. As efficient as I've gotten at that shit I'd probably find some way to make it work, I'd just have to have my hands on it first. Even still, no promises.
 

tahutoa

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What are 'harmonic partials', and what do you mean with 'thinner waveform'? Do you mean amplitude? That's just the volume. No!! shit?? damn..
Harmonic partials may not even be the right term, i don't feckin' remember, but you know how sometimes when you hear one note from something like a square wave, and you can hear quieter tones inside of that note that are like 5 or 7 notes higher? It's basically a note that's harmonizing with itself. Even stuff like violins have that.

And no, I mean fucking thinner.
1585008922429.png
shit like this. note how the spikes in activity for some waveforms last longer than others

ironically though, this actually wasn't what I meant when I originally said that, i don't think. howevehr, i still guarantee the waveform does look different, especially since the Chrono Trigger waveform has a higher amount of low-end and high-end frequencies. that's because it's more pure synth, so having a higher Hz rate for it wouldn't take up as much space.
 
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Just a Wario Fan

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but you know how sometimes when you hear one note from something like a square wave, and you can hear quieter tones inside of that note that are like 5 or 7 notes higher? It's basically a note that's harmonizing with itself. Even stuff like violins have that.
I think you mean this: Overtone - Wikipedia

higher Hz rate
That's called frequency, not ''''Hz rate''''.
 

tahutoa

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I think you mean this: Overtone - Wikipedia
Yes, thank you. I couldn't remember what that was called, but that picture is what was in my head.
That's called frequency, not ''''Hz rate''''.
Look man, fuck off, Frequency is the Rate of occurrence at which a Hz signal being sent is measured. It's the same goddamn thing just in different wording. The reason why I said that (in addition to being a forgetful dumbass) is I always think of frequency in terms of "what would that particular 8-Bit note look like", since y'know A above Middle C is 44100Hz and all that.
Audacity has that thing at the bottom where it says Project Rate (Hz) and I couldn't remember if you would call that the frequency or not, because when working with audio exports and shit you usually only consider the frequencies in the actual audio timeline as such, and the "Master Frequency" or w/e you'd call it the Project Rate like I said. As a side effect, I end up thinking of final exported waveforms an' shit with this same mindset, since in either case that's the Master you're looking at.
Sure, it's not actually accurate, but it beats referring to multiple different concepts with the same term, especially since they end up translating to two different things in practice (it doesn't matter how much you boost the high ends in a 11025Hz project for example, you won't be able to fucking hear them because the Project Rate is too low).
I do music all the goddamn time, it just so happens that I'm not a classical musician and I'm also forgetful of things where I mostly operate on muscle memory (like, up until recently I could tell you what the two knobs on TAL Bitcrush do, but I couldn't remember which label was which).
I'm a heathen, not an idiot, leave the pedantics to dickheads like me.

And hey you keep calling all three NES pulse widths Square Waves, and they aren't even the same, where the hell do you get off :warioshakeit:
 

tahutoa

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Yes, thank you. I couldn't remember what that was called, but that picture is what was in my head.
Look man, fuck off, Frequency is the Rate of occurrence at which a Hz signal being sent is measured. It's the same goddamn thing just in different wording. The reason why I said that (in addition to being a forgetful dumbass) is I always think of frequency in terms of "what would that particular 8-Bit note look like", since y'know A above Middle C is 44100Hz and all that.
Audacity has that thing at the bottom where it says Project Rate (Hz) and I couldn't remember if you would call that the frequency or not, because when working with audio exports and shit you usually only consider the frequencies in the actual audio timeline as such, and the "Master Frequency" or w/e you'd call it the Project Rate like I said. As a side effect, I end up thinking of final exported waveforms an' shit with this same mindset, since in either case that's the Master you're looking at.
Sure, it's not actually accurate, but it beats referring to multiple different concepts with the same term, especially since they end up translating to two different things in practice (it doesn't matter how much you boost the high ends in a 11025Hz project for example, you won't be able to fucking hear them because the Project Rate is too low).
I do music all the goddamn time, it just so happens that I'm not a classical musician and I'm also forgetful of things where I mostly operate on muscle memory (like, up until recently I could tell you what the two knobs on TAL Bitcrush do, but I couldn't remember which label was which).
I'm a heathen, not an idiot, leave the pedantics to dickheads like me.

And hey you keep calling all three NES pulse widths Square Waves, and they aren't even the same, where the hell do you get off :warioshakeit:
Fuck you. But No hard feelings. But fuck you. but no hard feelings. but fuck you. but no hard
 

Just a Wario Fan

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A above Middle C is 44100Hz and all that.
44,100 Hz? You know that humans can only hear between 20 Hz and 20,000 Hz, right?

And hey you keep calling all three NES pulse widths Square Waves, and they aren't even the same, where the hell do you get off
I only did that twice or so, and that was because I couldn't come up with the correct term either.
 

tahutoa

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44,100 Hz? You know that humans can only hear between 20 Hz and 20,000 Hz, right?
I actually don't remember that part all that well, I just remember that it had the 44 part in there somewhere (yeah, it's apparently called A440). but my point is the sampling rate is there for the sake of audio quality, not being able to hear that frequency.
Yeah, here's something I found about that:
The Nyquist–Shannon sampling theorem says the sampling frequency must be greater than twice the maximum frequency one wishes to reproduce. Since human hearing range is roughly 20 Hz to 20,000 Hz, the sampling rate had to be greater than 40 kHz.

In addition, signals must be low-pass filtered before sampling to avoid aliasing. While an ideal low-pass filter would perfectly pass frequencies below 20 kHz (without attenuating them) and perfectly cut off frequencies above 20 kHz, such an ideal filter is theoretically and practically impossible to implement as it is noncausal, so in practice a transition band is necessary, where frequencies are partly attenuated. The wider this transition band is, the easier and more economical it is to make an anti-aliasing filter. The 44.1 kHz sampling frequency allows for a 2.05 kHz transition band.
Anyways, in my book the best thing to compare it to would probably be animation. 22,050 Hz in my book is on par with 24fps, 32000 30fps, 44,100 is about 50fps, 48000 60fps, 11025hz 10fps, and 8000 is that one anime with the blonde girl which is literally a goddamn slideshow.
I only did that twice or so, and that was because I couldn't come up with the correct term either.
Exactly, so why were you getting on my case about it? And before you argue that I corrected you back then, I must counter that you didn't have to be so snooty about it.
Due to human nature it's always preferable to be under the assumption that someone is a dumbass, perhaps even optimal, but then you have to consider how a teacher's approach with their students' mistakes is supposed to be.
because it is not
1585331202634.png


it may make them eager to learn, out of not wanting to be made a fool of again, but in this case that is entirely the wrong reason to want to learn something.

i fully admit fault here, I did totally in fact mean frequency (AND 440Hz when I said 44.1kHz), but you didn't have to be a cock about it.

Granted, I'm not any fucking better, by any stretch of the imagination, but... it's very reminiscent of the way that hipsters get when you tell them you've never heard of something.

but any-fucking-way, the short answer is that the two organs are not the same. The Yoshi's Island one is at a lower sample rate, thus causing it to lack certain frequencies which give Chrono Trigger's that crisp sound, and the timbre even without that aspect would still be slightly different. However, they are indeed quite similar.
 

Just a Wario Fan

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Exactly, so why were you getting on my case about it? And before you argue that I corrected you back then, I must counter that you didn't have to be so snooty about it.
Due to human nature it's always preferable to be under the assumption that someone is a dumbass, perhaps even optimal, but then you have to consider how a teacher's approach with their students' mistakes is supposed to be.
because it is not
1585331202634.png


it may make them eager to learn, out of not wanting to be made a fool of again, but in this case that is entirely the wrong reason to want to learn something.

i fully admit fault here, I did totally in fact mean frequency (AND 440Hz when I said 44.1kHz), but you didn't have to be a cock about it.

Granted, I'm not any fucking better, by any stretch of the imagination, but... it's very reminiscent of the way that hipsters get when you tell them you've never heard of something.
Yeah, sorry about that. Let's forget about all this, shall we?

Well anyway, I was listening to the OST of the newly released Shantae and the Seven Sirens, and I noticed this:


These snares, they sound really like those in Wario Land 4, don't you think? Do you know if these might be somehow the same?
By the way, this game's soundtrack is really nice to casually listen to as well, with 8-bit, chiptune, and EDM influences all over it. While it may be not as solid as Kaufman's work (From what I've read in the credits, he didn't work on this, and some say he left Wayforward altogether), it's certainly something new and refreshing.
 

tahutoa

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Yeah, sorry about that. Let's forget about all this, shall we?

Well anyway, I was listening to the OST of the newly released Shantae and the Seven Sirens, and I noticed this:


These snares, they sound really like those in Wario Land 4, don't you think? Do you know if these might be somehow the same?
Yes, that is the D3 snare, most definitely. It's actually in Animal Crossing as well.
 
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