RepairBueno
I demand, Wario Land
I'm not exactly sure this is the right place, but you make bitchin wl4 tracks
this one was unbelievably amazing
this one was unbelievably amazing
I wonder if it was pronounced like TAH-hoo-TOE-uh as well.I always thought your name as being vaguely Polynesian-sounding. Guess I was right after all.
I'm not exactly sure this is the right place, but you make bitchin wl4 tracks
this one was unbelievably amazing
This word would be used for cases like DooM's "Revenant" enemy, because a Revenant has the vibe of a wraith, but similar to a Lich is very much tangible and tethered to the world it's wandering about in. Wraiths are also quite singular in their goals as well, if I recall, and are way too obsessed with revenge to use as a translation. A lich can kind of just do whatever, though, especially since similar to a revenant, a lich also has its free will by default as I understand. So, like DooM's revenants, they could very well go off and enlist in the demon hoard platoon.
Now if only I could stop forgetting how to spell it...
As for the arrangement itself, I just put a MIDI into SynthFont and messed with the DooM sounds until it sounded good. SynthFont's panning distribution sucks so much, though, so I wanted to give it a try in FL. The SynthFont arrangement actually kept the default sounds for the Left SynString and Right Polysynth, though, believe it or not, and I made sure that carried over to the FL version, because I tried using all SNES DooM and it just wasn't as good. Plus, in FL I had control over the instrument Gate and Release times, so I was able to exercise more control over those bass channels. The low, droning sound is actually a note from the right-panned bass channel, and the brief flares are from an octave about that and the left-panned bass channel, which uses the contrabass sound instead of "B2".
OOH, which reminds me: speaking of tick sounds that scratch a certain itch, I got this voice clip from my friend (the one who made the Mario Sunshine thumbnail) of him doing the sound test he'd make at the beginning of every Steam call with my brother, back when he had a potato mic. As it turned out, a PLETHORA of auditorially interesting sound effects could be found from little half-second long snippets.In the words of Jeremy Clarkson, "I imagine it'd sound something like "TIIICK, TOOOCK, TIIIIICK TOCK."
though more so because it's loud than because it's heavy, although those ticks can sound pretty similar to what you'd call "heavy" when set really loud.
I used the tempo tapper from when the beat first came in up to about the 3:00 mark. FL says 131Can you tell me how many BPM this song is please? I guess about 110, but I'm kinda bad at such estimates.
this song reminds me of the Ice theme from the game "Best Friends", whose source code was blatantly stolen for SpongeBob 3D Obstacle Odyssey. Sounds more like the Jungle theme (I think?) when the atmosphere pad comes in for the second phase. But the third phase seems to reach a nice compromise.
I used the tempo tapper from when the beat first came in up to about the 3:00 mark. FL says 131
this song reminds me of the Ice theme from the game "Best Friends", whose source code was blatantly stolen for SpongeBob 3D Obstacle Odyssey. Sounds more like the Jungle theme (I think?) when the atmosphere pad comes in for the second phase. But the third phase seems to reach a nice compromise.
this song reminds me of the Ice theme from the game "Best Friends"
Yeah, I've had a few songs that were like that for me. "Rock Bottom" from Battle for Bikini Bottom is kind of like that, as is "Ice Dungeon" from Skies of Arcadia (I'd severely bludgeon for the original .xm's btw). Oh, and there's also a LOT of music from the two MediEvil games that fits the bill. Sleeping Village, Crystal Caves, etc.One aspect of why I adore this song so much is because that despite its reasonably fast tempo, it has, to me at least, a very chilling vibe to it.
the best part about "Ice" is the widening and shortening synth wave is made up of separate samples (bidisynth810 - 890), which was especially cool for someone like me who hasn't taken the time to attempt at learning to create that phenomenon through default pluginsSo 90's trance music sounds like BGM from an obscure video game? Well, I took a listen to the game you mentioned, and it does indeed appear somewhat similar.
MarioSpore asked me for help arranging Sweet Board into the style of the Bowser's Inside Story M&L Boss Theme, and I started one project, and that sucked ass because I didn't know what I was doing. Then, come today MS saves my bacon by doing the harpsichord, timpani, clarinet, and trumpet channels in a project of his own. From there, I took that and finished arranging the remaining channels, the Hit, Strings, French Horns, and Vibraphone. I also spruced up the pieces that needed arranging before they'd fit the original scheme 100% again, and it was mostly the trumpets that gave me trouble there.
MS plans on doing with it something like what this other guy did for a World Revolving edition of the theme, adding extra vibraphone sections for additional loops. But for now, here's the base loop.
Oh, and just now, he sent me this to accompany it.
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