Unpopular Video Game Opinions

Maybe to non-Japanese, but within his own series he is a fully fledged character who is the protagonist of his own game with his own story. That's a pretty extreme case of what I mean.
It's my understanding that most Smash players don't even play Smash for reasons like this. And his game isn't even that well remembered there anymore.

Captain Falcon's another case, but to be fair, he's quite a bland character in F-Zero itself (that one time in the anime aside). Nevermind the fact that F-Zero hasn't got a single new game since 2004.
 
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This could go for many things really but I'd like to discuss it in video games specifically. A lot of people talk about games being "underrated" and deserving more acknowledgement or something to that effect but I kind of don't always feel the same way. Games being obscure, especially if they're good games, makes things feel more special to me. Like you know, having a more intimate connection with the game. I guess this probably ties in with my more introspective view on things. Anyone else feel this way or am I just being a crazy contrarian again?
I wouldn’t say it’s contrarian. The way I see it is to some degree there are some games that get a disproportionate amount of praise. You can pretty much put any well known game of your liking into this and it doesn’t matter whether or not the deserve the praise, but there are undiscovered gems out there that really should get more praise and don’t get it because some other game was released at the same time and received more coverage. I personally would want to leave more niche games obscure though to save them from an awful fan base, lol.
 
Good games are good games, what does it matter that the fanbase sucks
In the grand scheme of things it doesn’t matter for most people, but there are a few series that I just don’t want to play personally because of interactions with fans IRL; the game will remind me of those people and make me want to avoid it. It’s definitely a subjective point of view and in hindsight was probably not best used as a lighthearted joke, but that’s how I see it.
 
I'd rather Fire Emblem had died FE12 like it was about to, instead of giving us the unaesthetic vomit known as Awakening and an entire new generation of fans reeled in by 2010s otakubait.

It's really a shame the Fire Emblem games I despise most (the new ones) are the ones that raked in the most profit, because that means Nintendo and IntSys are going to keep making shit like that because that's what most of those brain-dead fans eat up.
 
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Mario Party 9 is underrated good game. Yes, it's different- VERY different, and car mechanics lack strategy MP 1-8+ DS had, but it's still fun to play. I think the biggest problem with this game are minigame spaces- Come on, playing minigames after all players made their turn, Just like OG Partys did won't break this game too much. I love the assets (My inner love to NSMB.Wii), some minigames and concept as whole. 4 player-Boss minigames idea rocks btw. And you don't have to roll the dice, if someone tied, like MP10 did. They also fixed reward system. You may not be 1st, but you still can have some mini-stars, because you tried. 1v3 rewards are fixed too: Solo get a lot of stars, each of Team player gets 1/3 of it. I'm happy, they bring it back in Super Mario Party.
 
The rarity of minigames also makes a game of Mario Party 9/10 last much shorter, so if you want something to just sit down with for half an hour with a few people, it's a much better choice than regular Mario Party which tends to take a long time. Not nearly as strategic or skill-based, but a decent way to have fun with people. I hope it's a side-mode in Super Mario Party, to be honest.
 
I despise Saiiko's artwork. Not the style, but how it ruined Luigi x Daisy for me and, due to its popularity, heavily influenced other people to make more artwork that depicts their relationship in the same way. (Where Daisy is a seme and Luigi is an Uke, and the only way Luigi can please Daisy if he magically turns into Mr. L)
I WANT LUIGI TO BE DOMINANT IN A RELATIONSHIP DANGIT. QUIT DRAWING HIM LIKE A WIMP. SHOW THE WORLD HOW SEXY HE REALLY CAN BE JUST THE WAY HE IS.
Not like this crap ---> *barfs*

I don't like Mario x Peach either. I think Mario would be better off with Pauline.

I ship ALL the Mario Princesses, including Rosalina and Daisy, with Bowser. >:3

I also have multiple shippings for the same character, meaning I don't have a problem with one character being with several other characters at the same time.
Example: I like Waluigi x Rosalina AND Waluigi x Daisy. The fact that they are in several different relationships doesn't bother me.
 
I despise Saiiko's artwork. Not the style, but how it ruined Luigi x Daisy for me and, due to its popularity, heavily influenced other people to make more artwork that depicts their relationship in the same way. (Where Daisy is a seme and Luigi is an Uke, and the only way Luigi can please Daisy if he magically turns into Mr. L)
I WANT LUIGI TO BE DOMINANT IN A RELATIONSHIP DANGIT. QUIT DRAWING HIM LIKE A WIMP. SHOW THE WORLD HOW SEXY HE REALLY CAN BE JUST THE WAY HE IS.
Not like this crap ---> *barfs*

I don't like Mario x Peach either. I think Mario would be better off with Pauline.

I ship ALL the Mario Princesses, including Rosalina and Daisy, with Bowser. >:3

I also have multiple shippings for the same character, meaning I don't have a problem with one character being with several other characters at the same time.
Example: I like Waluigi x Rosalina AND Waluigi x Daisy. The fact that they are in several different relationships doesn't bother me.

wow this is really ghey
 
2. I love Sonic Unleashed (PS3/XBOX360 version) and consider it my favorite game in the franchise.
Yeeah buddy! (Oh, I accidentally made a Freudian reference to Hellfirecomms's Sonic Unleashed playthrough, ha ha)
I have to be honest; I'm surprised at how good Bowser Jr is in Smash Bros 4. I mean, he actually surprised me by being one of the best characters in the game, despite being someone that everyone hated in the actual Mario series.
like hey man fuck you bowser jr. is cute patoot i will fight you
ROSALINA SUCKS!

I'm tired of her a** everywhere in my Mario games!
I agree about being tired of all her exposure, especially since we got her instead of Waluigi (neutral B Luma is still fire though, yo). I also think that she worked best as the character she was introduced as. The personality we get from her is that of wise, well-meaning, stoic, but rather idle-- like a grandmother that doesn't age, or like, a Turaga or something. It doesn't make any sense to have her in Mario 3D World, because she just doesn't seem all that active-- in the literal sense, of course, because she's rather lithe, somehow. Also, I for one always found it rather cool that she could project herself as being different sizes, like at the end of the game where her hologram thing is like a good 1-2 stories tall. That would've been a much better final smash, to have the black hole from Mario Galaxy's ending appear while Giant Rosalina Hologram just watches you with those dead eyes.
I prefer Galaxy 1...
Me too, pal. Galaxy 2 was good, sure, but it was definitely the mark of beginning the transition from 64/Sunshine style to the 3D Land/World style-- everything seemed a bit more isolated, somehow, than Galaxy 1's levels, even though at first glance they appear to be the same. It probably has a lot to do with Galaxy 2's shitty hub/level select being that much worse than the Cosmic Observatory.
I've got another one.

I've never seen so much discussion on framerate...and quite frankly, I can't bring myself to care whether or not a game is 30FPS, 60FPS or whatever elseFPS. As long as the framerate is at least fairly consistent, you won't hear me complain. On another note, I see the term "FPS," and all I can think of is "First Person Shooter" I know it means "Frames-Per-Second," but it doesn't stop me from thinking that.
I am exactly the same, down to always reading FPS as First Person Shooter.
 
Well, this place is civilized, so I don't see a problem in pointing out some opinions you feel are sadly not seen often; that doesn't mean a persecution complex, just having a differing taste. Anyway:

* I dislike FPSs and 99% of graphically violent games in general.
* I dislike the very concept of localization. I'd rather they be merely translations. with some helping notes to explain references that could be hard to understand.
* Video games don't "age". The concept of a game "not aging well" is utterly and completely ridiculous. The game changed nothing, if you liked it but can't enjoy it anymore, you're the one who "didn't age well".
* A sequel that "brings nothing new" can be a very good game if its *predecessor was good.
* I wish most video games worked harder on having decent plots and characterization.
* Non-linearity is a desirable trait for pretty much any game.
* The same as above for co-op multiplayer.
* I'm like this for the most part, but I really like Red Faction-- the original from 2001. It's got some great techno tracks that work as a time capsule for the music at the time, the weapons themselves are all memorable, in part due to the fuckin' kickass sound design for them ((Red Faction Weapon SFX - Soundboard.com (a soundboard I made a few years ago))). The story is pretty interesting too-- mining corporation on Mars lures in workers and then essentially slave drives them because there's no one to keep an eye on them-- violence, aggression, and a mysterious plague. Revolution ensues, mercenaries get brought in, Axel Capek is there with his fuckin' yes-tastic evil old man voice, it's great. A lot of aspects from it would be seen in later FPS's, but at that time everything was new and cool.
* Ehhhh, I don't necessarily believe that. How would you implement these notes in a way that wouldn't be out of the consumer's way to access-- people are lazy and easily confused. But for the most part, I agree that translations should be translations and nothing more (unless it's like that joke in Earthbound where the guy accidentally uses one katakana instead of another and it's a joke on how they look exactly the fucking same).
* Not necessarily: there are movies out there, where certain things that were just fine then are kind of ehhhh. Holiday Inn uses blackface for the song used on Abraham Lincoln's birthday-- totally harmless, mind you, as it was only used for Bing and Linda Mason (because surprise surprise they're white), and the band was composed of actual black folks, but even still some people are like what the fuck. I myself was like that toward the very end of Blade Runner where Decker rather violently prevents Rachel from leaving that apartment. I was like "woah! where did this come from?!" but at the time I'm sure it didn't seem so questionable.
Now, this doesn't draw a direct parallel with games, mind you, but the general notion is the same-- as new concepts are brought into being and accepted, they're stuck onto the existing gobstopper, further polishing it up and working out more kinks. Games that quote-unquote "don't age well" are said to be as such because unlike games that do age well, they tend to include earlier, clunkier, unfinished versions of concepts that we see today. With these newer versions to draw comparisons to, suddenly the predecessor's version doesn't seem so great anymore.
The reason why Super Mario World is still so good even after 30 years, yet Mario 1 gets shittier and shittier with each passing year, is because one of them was the Mark IV, the finished product, built with six straight years of knowledge, of fine-tuning and perfecting and improving, while the other was the junky prototype that did the best it could with its limited knowledge.
* Compare New Super Mario Bros. to New Super Mario Bros. Wii. I love the former and hate the latter. Logic dictates that I should like them the same, since they're effectively the same game, but the thing is, there's this gap between having enough content to truly be its own thing and just being a port, and inside this gap, there's just nothing but pure and utter tripe. "Oh FUCK, one new power-up?! Holy SHIT this is REVOLUTIONARY"
* How true.
* On paper, sure. Non-linearity is a desirable trait in a game if it's done well. You play Skyrim, you're in this huge-ass world and you're like "well what in God's name." because it's non-linear like that. But I don't like Bethesda games because they're too open. It feels like if I were to go outside, with a supposed goal in mind but really I'm just kinda there.
* Again, if it's handled well. NSMB2's co-op sucks ass solely because of that stupid screen-share garbo. You had a two-screen system in the first one, just use that! Lego games' co-op was also terrible until split-screen unless you and your friend share a hivemind.
 
Revolution ensues, mercenaries get brought in, Axel Capek is there with his fuckin' yes-tastic evil old man voice, it's great. A lot of aspects from it would be seen in later FPS's, but at that time everything was new and cool.

Beside Geomod, I've always found Red Faction was Volition going "I can the Half-Life too"
 
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