Unpopular Video Game Opinions

CM30

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I have a ton of possibly unpopular opinions somewhere in my head, but I'll just list off the ones I can think of right off the bat. Sorry in advance for any rants or walls of text.

- I dislike the flanderization of Luigi's Personality since the original Luigi's Mansion. Of course, I like how the game itself added to his character, showing us that he was able to overcome a phobia through the love for his brother, and that he can be a hero in his own right. Despite being in a mansion full of his fears, he was even able to put on a brave face to comfort the terrified Toads he encountered along the way. It gave us a character who was kind, gentle, and faced his fears head on rather than running away. Since then, Nintendo has had a habit of portraying Luigi is shy, quiet, and practically terrified of his own shadow, when he was practically the exact opposite in Luigi's Mansion. Of course, he's not like this in every game he's appeared in, but it comes up quite frequently. I mean if I had to enter a mansion full of hostile ghosts that want to trap me in a painting to save my brother (who is, at this point, considered an untouchable hero who has yet to be defeated), alone and armed with little more than a flashlight and vacuum, I'm sure I'd be scared too.

-Pokemon became a really mediocre series after Gen 4. Not to say that I haven't enjoyed gens 5 & 6, but I didn't enjoy them on nearly the same level as I did the generations before it. At the time, the series was really firing on all cylinders, in terms of both main series and spinoff games. Pokemon Ranger, Mystery Dungeons, OG Pokemon Rumble, Battle Revolution, Ranch, Etc. HG&SS were so insanely packed full of content, and fun things to get into besides battling. We had a customizable safari zone for crying out loud, pokeathlon (where each pokemon had its own unique stats), the pokewalker, battle frontier (with wi-fi), the introduction of the GTS, Wi-fi plaza, bug catching contest, local & wi-fi minigames, and more. Since then it feels the series has gotten extremely watered down, and that there's less to do besides just trading and/or battling. To me, it feels like Gamefreak has developed some weird fetish for removing features since then. After Gen 4, we lost the safari zone, game centers, the ability to walk with pokemon, berry planting (minus OR&AS), day & night affecting wild pokemon rates, wi-fi plaza, and more. Some of those features like the safari zone were there from the first gen. And somehow we lost them. Not to mention that 10 flipping years ago, we had the battle frontier, which gave us all sorts of gimmicky and different battling modes, singles & doubles, and it even had wi-fi connectivity. Nowadays, we just have the battle tower (one of five different modes the Frontier offered) and it doesn't even let you play with friends over wi-fi for frick's sake. Why does a game 10 years older have more features and forms of connectivity? Not to mention we've gotten really small amounts of new pokemon in the last 2 gens, and they've done away with adding new evolutions to old pokemon with the exception of Sylveon. Now everyone just gets megas instead.

-Zelda: BoTW really suffered from a lack of enemy variety. I've seen many people argue both for and against BoTW's number of enemies vs. the number of enemies in previous 3d Zelda games, so I'm not sure if this qualifies as unpopular. In my opinion, the game suffered badly from it's lack of enemies. Sure, if you count every single type of enemy you can encounter, the number looks decent. But most of those enemies are simply variations of the same formula. Sure, the different tiers of Bokoblins, Moblins and Lizalfos had smarter AI as the game went on, but ultimately you were fighting what was essentially the same enemy. The guardians had different forms (broken, walking, flying, turret), but the fights are all inherently similar, with the main focus being parrying or avoiding the lasers. Each tier of shrine miniboss added a new attack, but once that attack was done, they would just repeat the same attacks their previous iterations would use. On top of that, the only actually regional enemy (not variety) I can think of is the Molduga. Otherwise, any other enemy could be found pretty much anywhere, regardless of what kind of environment you were in. Sure, there were ice, electric and fire varieties of the basic enemies but as far as original enemies go, Molduga was the only one. The dungeons all had the same types of enemies, in the form of flying skulls of either bokoblins, moblins or lizalfos.
The point about Breath of the Wild's enemy variety isn't really an unpopular opinion. It genuinely does lack in enemy types, and one of the disappointing aspects about the DLC was how it never fixed this.

That said, I think the physics engine and world made up for a fair few of its problems, and that it's likely the enemy stuff is going to be fixed in the follow up (or what not).
 

Batter

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-Classic Castlevania is supperior to IGAvanias in every way

-I despise Splatoons Soundtrack

-Kirby had no good game since Kirby 64

-Mega Man and Bass is the best Mega Man game

Also yes first post from me Hi.
 

Just a Wario Fan

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-Kirby had no good game since Kirby 64
Definitely don't agree with this. (But this is a thread for unpopular video game opinions after all, so who cares?)
Kirby has had quite a few solid games since then. I really like Nightmare in Dreamland (though it's actually a remake), The Amazing Mirror, and Squeak Squad. However, after watching a trailer on my 3DS in honour of Kirby's 25th anniversary, I must confess that I miss the old Kirby games. The series is definitely not what it used to be.
 

tahutoa

Seems like they know what they're talking about.
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One time I got controller-throwing levels of frustrated with Crash Bandicoot 2 (gettin all tha gems niggaaaaaa-- I don't think I was on Cold Hard Crash atm, but I could be wrong), and switched over to Dark Souls because it was less assblastingly difficult. That's probably nowhere near as uncommon an opinion as I think (Dark Souls being less obnoxious than Crash 2 with its difficulty), but that could have a lot to do with Dark Souls's calming atmosphere, or the fact that I'm actually patient when I play. Being able to take it slow without the ADD kicking in is always a strange yet welcome phenomenon to experience.

tl;dr: Dark Souls is less anger-inducing than Crash 2, dunno if this is unpopular. Maybe it has to do with Crash being high-octane so you feel lowkey pressured (whereas DaS is in an era where octane didn't even exist kekek).
 

warelander

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Piranha Plant is the greatest inclusion in all of Super Smash Bros, because it fully embraces the series' true colors.

Beneath the pretentious pseudo-epicness, that has come up quite a bit since Brawl, Smash isn't some kind of sacred Olymp of gaming, that validates a character's place in the industry (and yes, people actually say that), it's a silly Nintendo crossover, that get's a lot of big third party characters, because it sells.

Characters like Piranha Plant, R.O.B and Mr. Game & Watch are great examples of Sakurai and his crew doing their own thing and having fun. A lot of people consider these characters weird or ''unworthy'', but to me they are among the best inclusions every single time, since they are so creative and so different from everything people expect.

The Ice Climbers are another good example, they are not Nintendo icons and barely anyone even likes their home game. They break every single rule that fans apply for a character to be added and I couldn't be happier to have them, because I love how they are portrayed and how they play.

There's plenty characters that I'd like to have (still hoping for Rex), but I always gladly welcome characters like the above, because they are examples of Smash having fun with Nintendo's history and not taking itself seriously as some kind of top elite squad and the series is all the better with them in it.
 

The 3rd Wario Brother

Worlds greatest treasure hunter.
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Mega Man 7 is one of the better megaman games. Having to do 4 robot masters at a time makes for a smoother difficulty transition to Wily castle since you don't have 8 relatively easier levels then end game levels. The music is some of my favorite in classic megaman. And I really like that you can search the levels for power ups or buy them I'm Auto's shop for a high price. They make you super storng but since you don't need them power ups see. To cater to different play styles so I think it's also a good jumping in point in the series
 

Glowsquid

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Beneath the pretentious pseudo-epicness, that has come up quite a bit since Brawl, Smash isn't some kind of sacred Olymp of gaming, that validates a character's place in the industry
Piggybacking from your thoughts a little, I think people Really overstate how effective Smash Bros. actually is as advertisement and that it is its divine mission to make games like Rhythm Heaven sell millions (which is something I'm seeing a lot thanks to the salt surrounding Ultimates DLC)

-Fire Emblem couldn't break a million worldwide and found itself dangerously close to being cancelled *after* getting a lot of love in Brawl until it got a new game with higher production values, waifus and newb-friendly mechanics completely independant of smahs. I also don't buy the "they brought the games to the west because of how popular Marth and Roy were" story when fellow Japan-only TBT game Nintendo Wars made the jump *without* smash. More likely, they wanted to replicate Advance War's modest success.

-Captain Falcon may be epic meme man but that sure didn't help his series.

-Being in smash didn't prevent Jigglypuff from becoming irrelevant in the game and anime for a long time

-Bayonetta 2 and its switch port didn't seem to get any notable sales boost from her inclusion in the game.

And that's just talking about playable characters. "Representation" through things like items and stages evidently did nothing for the success of games like Elektroplankton and Sin & Punishment 2. Mother seems like the only series that truly got a new fans from Smash and I have a feeling it would've been one of those games that would've seen a rediscovery thanks to emulation anyway.
 
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