Unpopular Video Game Opinions

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Good games are good games, what does it matter that the fanbase sucks
In the grand scheme of things it doesn’t matter for most people, but there are a few series that I just don’t want to play personally because of interactions with fans IRL; the game will remind me of those people and make me want to avoid it. It’s definitely a subjective point of view and in hindsight was probably not best used as a lighthearted joke, but that’s how I see it.
 

KingDragonWario

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I'd rather Fire Emblem had died FE12 like it was about to, instead of giving us the unaesthetic vomit known as Awakening and an entire new generation of fans reeled in by 2010s otakubait.

It's really a shame the Fire Emblem games I despise most (the new ones) are the ones that raked in the most profit, because that means Nintendo and IntSys are going to keep making shit like that because that's what most of those brain-dead fans eat up.
 
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MrLlort

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Mario Party 9 is underrated good game. Yes, it's different- VERY different, and car mechanics lack strategy MP 1-8+ DS had, but it's still fun to play. I think the biggest problem with this game are minigame spaces- Come on, playing minigames after all players made their turn, Just like OG Partys did won't break this game too much. I love the assets (My inner love to NSMB.Wii), some minigames and concept as whole. 4 player-Boss minigames idea rocks btw. And you don't have to roll the dice, if someone tied, like MP10 did. They also fixed reward system. You may not be 1st, but you still can have some mini-stars, because you tried. 1v3 rewards are fixed too: Solo get a lot of stars, each of Team player gets 1/3 of it. I'm happy, they bring it back in Super Mario Party.
 

King Hehehe

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The rarity of minigames also makes a game of Mario Party 9/10 last much shorter, so if you want something to just sit down with for half an hour with a few people, it's a much better choice than regular Mario Party which tends to take a long time. Not nearly as strategic or skill-based, but a decent way to have fun with people. I hope it's a side-mode in Super Mario Party, to be honest.
 

pinkster7

Angry blue crab.
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I despise Saiiko's artwork. Not the style, but how it ruined Luigi x Daisy for me and, due to its popularity, heavily influenced other people to make more artwork that depicts their relationship in the same way. (Where Daisy is a seme and Luigi is an Uke, and the only way Luigi can please Daisy if he magically turns into Mr. L)
I WANT LUIGI TO BE DOMINANT IN A RELATIONSHIP DANGIT. QUIT DRAWING HIM LIKE A WIMP. SHOW THE WORLD HOW SEXY HE REALLY CAN BE JUST THE WAY HE IS.
Not like this crap ---> *barfs*

I don't like Mario x Peach either. I think Mario would be better off with Pauline.

I ship ALL the Mario Princesses, including Rosalina and Daisy, with Bowser. >:3

I also have multiple shippings for the same character, meaning I don't have a problem with one character being with several other characters at the same time.
Example: I like Waluigi x Rosalina AND Waluigi x Daisy. The fact that they are in several different relationships doesn't bother me.
 

Metal

MRS. OBAMA GET DOWN!!!
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Rocking Horse Robot
I despise Saiiko's artwork. Not the style, but how it ruined Luigi x Daisy for me and, due to its popularity, heavily influenced other people to make more artwork that depicts their relationship in the same way. (Where Daisy is a seme and Luigi is an Uke, and the only way Luigi can please Daisy if he magically turns into Mr. L)
I WANT LUIGI TO BE DOMINANT IN A RELATIONSHIP DANGIT. QUIT DRAWING HIM LIKE A WIMP. SHOW THE WORLD HOW SEXY HE REALLY CAN BE JUST THE WAY HE IS.
Not like this crap ---> *barfs*

I don't like Mario x Peach either. I think Mario would be better off with Pauline.

I ship ALL the Mario Princesses, including Rosalina and Daisy, with Bowser. >:3

I also have multiple shippings for the same character, meaning I don't have a problem with one character being with several other characters at the same time.
Example: I like Waluigi x Rosalina AND Waluigi x Daisy. The fact that they are in several different relationships doesn't bother me.
wow this is really ghey
 

tahutoa

Seems like they know what they're talking about.
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2. I love Sonic Unleashed (PS3/XBOX360 version) and consider it my favorite game in the franchise.
Yeeah buddy! (Oh, I accidentally made a Freudian reference to Hellfirecomms's Sonic Unleashed playthrough, ha ha)
I have to be honest; I'm surprised at how good Bowser Jr is in Smash Bros 4. I mean, he actually surprised me by being one of the best characters in the game, despite being someone that everyone hated in the actual Mario series.
like hey man fuck you bowser jr. is cute patoot i will fight you
ROSALINA SUCKS!

I'm tired of her a** everywhere in my Mario games!
I agree about being tired of all her exposure, especially since we got her instead of Waluigi (neutral B Luma is still fire though, yo). I also think that she worked best as the character she was introduced as. The personality we get from her is that of wise, well-meaning, stoic, but rather idle-- like a grandmother that doesn't age, or like, a Turaga or something. It doesn't make any sense to have her in Mario 3D World, because she just doesn't seem all that active-- in the literal sense, of course, because she's rather lithe, somehow. Also, I for one always found it rather cool that she could project herself as being different sizes, like at the end of the game where her hologram thing is like a good 1-2 stories tall. That would've been a much better final smash, to have the black hole from Mario Galaxy's ending appear while Giant Rosalina Hologram just watches you with those dead eyes.
I prefer Galaxy 1...
Me too, pal. Galaxy 2 was good, sure, but it was definitely the mark of beginning the transition from 64/Sunshine style to the 3D Land/World style-- everything seemed a bit more isolated, somehow, than Galaxy 1's levels, even though at first glance they appear to be the same. It probably has a lot to do with Galaxy 2's shitty hub/level select being that much worse than the Cosmic Observatory.
I've got another one.

I've never seen so much discussion on framerate...and quite frankly, I can't bring myself to care whether or not a game is 30FPS, 60FPS or whatever elseFPS. As long as the framerate is at least fairly consistent, you won't hear me complain. On another note, I see the term "FPS," and all I can think of is "First Person Shooter" I know it means "Frames-Per-Second," but it doesn't stop me from thinking that.
I am exactly the same, down to always reading FPS as First Person Shooter.
 

tahutoa

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Well, this place is civilized, so I don't see a problem in pointing out some opinions you feel are sadly not seen often; that doesn't mean a persecution complex, just having a differing taste. Anyway:

* I dislike FPSs and 99% of graphically violent games in general.
* I dislike the very concept of localization. I'd rather they be merely translations. with some helping notes to explain references that could be hard to understand.
* Video games don't "age". The concept of a game "not aging well" is utterly and completely ridiculous. The game changed nothing, if you liked it but can't enjoy it anymore, you're the one who "didn't age well".
* A sequel that "brings nothing new" can be a very good game if its *predecessor was good.
* I wish most video games worked harder on having decent plots and characterization.
* Non-linearity is a desirable trait for pretty much any game.
* The same as above for co-op multiplayer.
* I'm like this for the most part, but I really like Red Faction-- the original from 2001. It's got some great techno tracks that work as a time capsule for the music at the time, the weapons themselves are all memorable, in part due to the fuckin' kickass sound design for them ((Red Faction Weapon SFX - Soundboard.com (a soundboard I made a few years ago))). The story is pretty interesting too-- mining corporation on Mars lures in workers and then essentially slave drives them because there's no one to keep an eye on them-- violence, aggression, and a mysterious plague. Revolution ensues, mercenaries get brought in, Axel Capek is there with his fuckin' yes-tastic evil old man voice, it's great. A lot of aspects from it would be seen in later FPS's, but at that time everything was new and cool.
* Ehhhh, I don't necessarily believe that. How would you implement these notes in a way that wouldn't be out of the consumer's way to access-- people are lazy and easily confused. But for the most part, I agree that translations should be translations and nothing more (unless it's like that joke in Earthbound where the guy accidentally uses one katakana instead of another and it's a joke on how they look exactly the fucking same).
* Not necessarily: there are movies out there, where certain things that were just fine then are kind of ehhhh. Holiday Inn uses blackface for the song used on Abraham Lincoln's birthday-- totally harmless, mind you, as it was only used for Bing and Linda Mason (because surprise surprise they're white), and the band was composed of actual black folks, but even still some people are like what the fuck. I myself was like that toward the very end of Blade Runner where Decker rather violently prevents Rachel from leaving that apartment. I was like "woah! where did this come from?!" but at the time I'm sure it didn't seem so questionable.
Now, this doesn't draw a direct parallel with games, mind you, but the general notion is the same-- as new concepts are brought into being and accepted, they're stuck onto the existing gobstopper, further polishing it up and working out more kinks. Games that quote-unquote "don't age well" are said to be as such because unlike games that do age well, they tend to include earlier, clunkier, unfinished versions of concepts that we see today. With these newer versions to draw comparisons to, suddenly the predecessor's version doesn't seem so great anymore.
The reason why Super Mario World is still so good even after 30 years, yet Mario 1 gets shittier and shittier with each passing year, is because one of them was the Mark IV, the finished product, built with six straight years of knowledge, of fine-tuning and perfecting and improving, while the other was the junky prototype that did the best it could with its limited knowledge.
* Compare New Super Mario Bros. to New Super Mario Bros. Wii. I love the former and hate the latter. Logic dictates that I should like them the same, since they're effectively the same game, but the thing is, there's this gap between having enough content to truly be its own thing and just being a port, and inside this gap, there's just nothing but pure and utter tripe. "Oh FUCK, one new power-up?! Holy SHIT this is REVOLUTIONARY"
* How true.
* On paper, sure. Non-linearity is a desirable trait in a game if it's done well. You play Skyrim, you're in this huge-ass world and you're like "well what in God's name." because it's non-linear like that. But I don't like Bethesda games because they're too open. It feels like if I were to go outside, with a supposed goal in mind but really I'm just kinda there.
* Again, if it's handled well. NSMB2's co-op sucks ass solely because of that stupid screen-share garbo. You had a two-screen system in the first one, just use that! Lego games' co-op was also terrible until split-screen unless you and your friend share a hivemind.
 

Glowsquid

Mental midget
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Revolution ensues, mercenaries get brought in, Axel Capek is there with his fuckin' yes-tastic evil old man voice, it's great. A lot of aspects from it would be seen in later FPS's, but at that time everything was new and cool.
Beside Geomod, I've always found Red Faction was Volition going "I can the Half-Life too"
 

tahutoa

Seems like they know what they're talking about.
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Beside Geo-Mod, I've always found Red Faction was Volition going "I can the Half-Life too"
I find Red Faction 1 more enjoyable than Half-Life 1 (better music and gunplay stand out the most, but I like the plot for RF better than HL1's as well), but I think Half Life 2 is a better game by far (in every regard). And also, for a brief period of time, FPSs went from "Doom Clones" to "Half-Life Clones" so that's not at all unusual-- Red Faction and Deus Ex are the only ones anyone cared about though.
And I'll take Capek over Breen any day-- mostly because you can't kill Breen :gaggravated:, but also because Capek's tied with Vakama and Jibolba for my favorite old man character ever
 

Frediculous

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I have a ton of possibly unpopular opinions somewhere in my head, but I'll just list off the ones I can think of right off the bat. Sorry in advance for any rants or walls of text.

- I dislike the flanderization of Luigi's Personality since the original Luigi's Mansion. Of course, I like how the game itself added to his character, showing us that he was able to overcome a phobia through the love for his brother, and that he can be a hero in his own right. Despite being in a mansion full of his fears, he was even able to put on a brave face to comfort the terrified Toads he encountered along the way. It gave us a character who was kind, gentle, and faced his fears head on rather than running away. Since then, Nintendo has had a habit of portraying Luigi is shy, quiet, and practically terrified of his own shadow, when he was practically the exact opposite in Luigi's Mansion. Of course, he's not like this in every game he's appeared in, but it comes up quite frequently. I mean if I had to enter a mansion full of hostile ghosts that want to trap me in a painting to save my brother (who is, at this point, considered an untouchable hero who has yet to be defeated), alone and armed with little more than a flashlight and vacuum, I'm sure I'd be scared too.

-Pokemon became a really mediocre series after Gen 4. Not to say that I haven't enjoyed gens 5 & 6, but I didn't enjoy them on nearly the same level as I did the generations before it. At the time, the series was really firing on all cylinders, in terms of both main series and spinoff games. Pokemon Ranger, Mystery Dungeons, OG Pokemon Rumble, Battle Revolution, Ranch, Etc. HG&SS were so insanely packed full of content, and fun things to get into besides battling. We had a customizable safari zone for crying out loud, pokeathlon (where each pokemon had its own unique stats), the pokewalker, battle frontier (with wi-fi), the introduction of the GTS, Wi-fi plaza, bug catching contest, local & wi-fi minigames, and more. Since then it feels the series has gotten extremely watered down, and that there's less to do besides just trading and/or battling. To me, it feels like Gamefreak has developed some weird fetish for removing features since then. After Gen 4, we lost the safari zone, game centers, the ability to walk with pokemon, berry planting (minus OR&AS), day & night affecting wild pokemon rates, wi-fi plaza, and more. Some of those features like the safari zone were there from the first gen. And somehow we lost them. Not to mention that 10 flipping years ago, we had the battle frontier, which gave us all sorts of gimmicky and different battling modes, singles & doubles, and it even had wi-fi connectivity. Nowadays, we just have the battle tower (one of five different modes the Frontier offered) and it doesn't even let you play with friends over wi-fi for frick's sake. Why does a game 10 years older have more features and forms of connectivity? Not to mention we've gotten really small amounts of new pokemon in the last 2 gens, and they've done away with adding new evolutions to old pokemon with the exception of Sylveon. Now everyone just gets megas instead.

-Zelda: BoTW really suffered from a lack of enemy variety. I've seen many people argue both for and against BoTW's number of enemies vs. the number of enemies in previous 3d Zelda games, so I'm not sure if this qualifies as unpopular. In my opinion, the game suffered badly from it's lack of enemies. Sure, if you count every single type of enemy you can encounter, the number looks decent. But most of those enemies are simply variations of the same formula. Sure, the different tiers of Bokoblins, Moblins and Lizalfos had smarter AI as the game went on, but ultimately you were fighting what was essentially the same enemy. The guardians had different forms (broken, walking, flying, turret), but the fights are all inherently similar, with the main focus being parrying or avoiding the lasers. Each tier of shrine miniboss added a new attack, but once that attack was done, they would just repeat the same attacks their previous iterations would use. On top of that, the only actually regional enemy (not variety) I can think of is the Molduga. Otherwise, any other enemy could be found pretty much anywhere, regardless of what kind of environment you were in. Sure, there were ice, electric and fire varieties of the basic enemies but as far as original enemies go, Molduga was the only one. The dungeons all had the same types of enemies, in the form of flying skulls of either bokoblins, moblins or lizalfos.
 

Bubba

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I have a ton of possibly unpopular opinions somewhere in my head, but I'll just list off the ones I can think of right off the bat. Sorry in advance for any rants or walls of text.

-Pokemon became a really mediocre series after Gen 4. Not to say that I haven't enjoyed gens 5 & 6, but I didn't enjoy them on nearly the same level as I did the generations before it. At the time, the series was really firing on all cylinders, in terms of both main series and spinoff games. Pokemon Ranger, Mystery Dungeons, OG Pokemon Rumble, Battle Revolution, Ranch, Etc. HG&SS were so insanely packed full of content, and fun things to get into besides battling. We had a customizable safari zone for crying out loud, pokeathlon (where each pokemon had its own unique stats), the pokewalker, battle frontier (with wi-fi), the introduction of the GTS, Wi-fi plaza, bug catching contest, local & wi-fi minigames, and more. Since then it feels the series has gotten extremely watered down, and that there's less to do besides just trading and/or battling. To me, it feels like Gamefreak has developed some weird fetish for removing features since then. After Gen 4, we lost the safari zone, game centers, the ability to walk with pokemon, berry planting (minus OR&AS), day & night affecting wild pokemon rates, wi-fi plaza, and more. Some of those features like the safari zone were there from the first gen. And somehow we lost them. Not to mention that 10 flipping years ago, we had the battle frontier, which gave us all sorts of gimmicky and different battling modes, singles & doubles, and it even had wi-fi connectivity. Nowadays, we just have the battle tower (one of five different modes the Frontier offered) and it doesn't even let you play with friends over wi-fi for frick's sake. Why does a game 10 years older have more features and forms of connectivity? Not to mention we've gotten really small amounts of new pokemon in the last 2 gens, and they've done away with adding new evolutions to old pokemon with the exception of Sylveon. Now everyone just gets megas instead.
In Gen 6 you could share O-Powers, custom videos, voice chat or text, and XY did have berry planting, and technically a more useful Safari (Friend Safari). In USUM you can share custom photos and you can choose custom phrases sort of like in Gens 3-5. And yeah there is a lot of stuff taken out and the multi battles kick people off more than they used to but it still takes a lot of effort to add those modes and decide which ones are most popular. Granted I could think of a few more features I'd like in like a Lottery to win Pokémon instead of items (but that is kinda like Wonder Trade). However I like that there is new metas being made like the Let's Go Cup and VGC2019 meta that allows two legendaries per team which is great because they are all available now depending on the title you choose or what event mons you get from retailers. I think it's unbalanced because there is a limited amount of types that legendaries have making Dialga and the Primals OP but I'm curious to see how Megas even the field. Imo since megas were added they made the game so unfair to people who don't want to use megas because your screwed. I don't get why singles is the main field of play because VGC is in Doubles format and that is more complex and it made me hate how their definition of making the games harder is to have double battles with wild Pokémon when they have synergy and you don't because you can only use one Pokémon. I beat the trials but it doesn't seem like Pokémon unless you have another ally on your side. Imo I did get tired of the frontier mainly because then it was harder to prepare Pokémon or you had to use rentals, but they did both for USUM in case you were a beginner. Oh yeah I'm glad contests are gone and Mantine Surf replaced it.
 
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* I'm like this for the most part, but I really like Red Faction-- the original from 2001. It's got some great techno tracks that work as a time capsule for the music at the time, the weapons themselves are all memorable, in part due to the fuckin' kickass sound design for them ((Red Faction Weapon SFX - Soundboard.com (a soundboard I made a few years ago))). The story is pretty interesting too-- mining corporation on Mars lures in workers and then essentially slave drives them because there's no one to keep an eye on them-- violence, aggression, and a mysterious plague. Revolution ensues, mercenaries get brought in, Axel Capek is there with his fuckin' yes-tastic evil old man voice, it's great. A lot of aspects from it would be seen in later FPS's, but at that time everything was new and cool.
* Ehhhh, I don't necessarily believe that. How would you implement these notes in a way that wouldn't be out of the consumer's way to access-- people are lazy and easily confused. But for the most part, I agree that translations should be translations and nothing more (unless it's like that joke in Earthbound where the guy accidentally uses one katakana instead of another and it's a joke on how they look exactly the fucking same).
* Not necessarily: there are movies out there, where certain things that were just fine then are kind of ehhhh. Holiday Inn uses blackface for the song used on Abraham Lincoln's birthday-- totally harmless, mind you, as it was only used for Bing and Linda Mason (because surprise surprise they're white), and the band was composed of actual black folks, but even still some people are like what the fuck. I myself was like that toward the very end of Blade Runner where Decker rather violently prevents Rachel from leaving that apartment. I was like "woah! where did this come from?!" but at the time I'm sure it didn't seem so questionable.
Now, this doesn't draw a direct parallel with games, mind you, but the general notion is the same-- as new concepts are brought into being and accepted, they're stuck onto the existing gobstopper, further polishing it up and working out more kinks. Games that quote-unquote "don't age well" are said to be as such because unlike games that do age well, they tend to include earlier, clunkier, unfinished versions of concepts that we see today. With these newer versions to draw comparisons to, suddenly the predecessor's version doesn't seem so great anymore.
The reason why Super Mario World is still so good even after 30 years, yet Mario 1 gets shittier and shittier with each passing year, is because one of them was the Mark IV, the finished product, built with six straight years of knowledge, of fine-tuning and perfecting and improving, while the other was the junky prototype that did the best it could with its limited knowledge.
* Compare New Super Mario Bros. to New Super Mario Bros. Wii. I love the former and hate the latter. Logic dictates that I should like them the same, since they're effectively the same game, but the thing is, there's this gap between having enough content to truly be its own thing and just being a port, and inside this gap, there's just nothing but pure and utter tripe. "Oh FUCK, one new power-up?! Holy SHIT this is REVOLUTIONARY"
* How true.
* On paper, sure. Non-linearity is a desirable trait in a game if it's done well. You play Skyrim, you're in this huge-ass world and you're like "well what in God's name." because it's non-linear like that. But I don't like Bethesda games because they're too open. It feels like if I were to go outside, with a supposed goal in mind but really I'm just kinda there.
* Again, if it's handled well. NSMB2's co-op sucks ass solely because of that stupid screen-share garbo. You had a two-screen system in the first one, just use that! Lego games' co-op was also terrible until split-screen unless you and your friend share a hivemind.
I'd argue, but then I realised it's a bit strange to reply to a post by someone who likely won't ever be back.
 

LarioWand

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I'd rather Fire Emblem had died FE12 like it was about to, instead of giving us the unaesthetic vomit known as Awakening and an entire new generation of fans reeled in by 2010s otakubait.

It's really a shame the Fire Emblem games I despise most (the new ones) are the ones that raked in the most profit, because that means Nintendo and IntSys are going to keep making shit like that because that's what most of those brain-dead fans eat up.
I never liked any of the fire emblem games and the fans made it even worse for me. Everyone goes crazy about how good the series is but I find the core gameplay to be very boring and too repetitive. Further, the art...Generic anime characters that are sexy to 13 year olds and manchildren...bleh
 
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