Why? I think it isn't weird. For example, there were Silkies in the original tree, right? So when the tree would've opened, some Silkies could've escaped, so there are more Silkies in the rest of the level now too. Just an example.
If he wouldn't it wouldn't be a bad thing. I think it's good though, because the farther you get in the game, the stronger Wario gets. So it would be good if we did it like this so the difficulty doesn't get lowered too badly.Well, would the player really notice the difference?
If he wouldn't it wouldn't be a bad thing. I think it's good though, because the farther you get in the game, the stronger Wario gets. So it would be good if we did it like this so the difficulty doesn't get lowered too badly.
Yes, that's what I meant! I thought it would be interesting, because not really anything like that is done in the original game, while it is very much possible.Can we do it?
It depends on if the level versions have different objects data? Or share the same object data?
I think both options are possible. You can COMPARE 2 levels, and then separate/join data...
Should we do it?
Maybe. Well, if we can find a way it would make sense.
We have your idea of silkies escaping from the tree
And i can actually think of a few
For example, in Pool Of Rain and Bank Of The Wild River, there is an glass/ice block that you make flow up.
We can trap some fish under there, and once the block is lifted up, the fish escape, and swim in the water.
Fish can also be trapped somewhere in Tidle Coast and Beneath The Waves, and once the Oktopi breaks a wall, the fish are released from the trap into the level.
Snakes in pots - that's already in the game. But we can put a bunch of them in a pre-snake treasure, and then going back there after the snakes have been summoned will make the treasure harder.
As well as Zombies in the Forest of Fear
Biig Bridge, and Sea Turtle Rocks - fish appear in the water after Wario cleans the black water. There probably shouldn't be any fish in the Frigid Sea, it's to cold for them.
There are various other events in the game that can help enemyes escape from an area. The earthquake (Volcano's Base, Steep Canyon, Stagnant Swamp), Bombs Explosion, Fire being put out in the creater levels...
Ok then. If we figure how to do it, we can do itYes, that's what I meant! I thought it would be interesting, because not really anything like that is done in the original game, while it is very much possible.
I thought of slightly good idea for a Music Coin Location: You need to raise the Golf Block in order to jump on top of it with High Jump, but by getting Squashed by a Squasher, you could go under it where there are Spikes to get a Music Coin.
I guess we'll see as people want to use them in their levels. It's probably indeed good to plan a bit though.Another questin is - how many times do we use the golf block? The origional did 12 times, that's a bit to much? How about we use it 7 times for treasures, and 5 times for optional music coins?
Edit: I just have to move the green wall to the right by one space so you can't duck-jump up there.
I thought of slightly good idea for a Music Coin Location: You need to raise the Golf Block in order to jump on top of it with High Jump, but by getting Squashed by a Squasher, you could go under it where there are Spikes to get a Music Coin.
This idea is broken anyway, as you could just let the ice get shot, walk allong a bit, jump over the gap and then get hit by the iceLet's use the same golf block twice
View attachment 121
True, I think you quoted the wrong picture though.This idea is broken anyway, as you could just let the ice get shot, walk allong a bit, jump over the gap and then get hit by the ice
True, I think you quoted the wrong picture though.
I like idea #4, as long as the chest isn't actually going to be there. You should need to do this for the key, and then go somewhere else for the chest.Also, guys, please solve these puzzles in your head, and tell me your opynions of #4 and #6. Are they tedious? Cuz they require you to do the same steps multiple times...
Going back to the question of our hack's difficulty, i think I wouldn't mind if it was slightly more difficult than the origional. So i dont mind these treasures being more hard. I actualky like puzzles with harder logic and harder execution,