[DEAD] Wario Land 3 Hack Project

Why? I think it isn't weird. For example, there were Silkies in the original tree, right? So when the tree would've opened, some Silkies could've escaped, so there are more Silkies in the rest of the level now too. Just an example.
 
Why? I think it isn't weird. For example, there were Silkies in the original tree, right? So when the tree would've opened, some Silkies could've escaped, so there are more Silkies in the rest of the level now too. Just an example.

Well, would the player really notice the difference?
 
If he wouldn't it wouldn't be a bad thing. I think it's good though, because the farther you get in the game, the stronger Wario gets. So it would be good if we did it like this so the difficulty doesn't get lowered too badly.

Can we do it?
It depends on if the level versions have different objects data? Or share the same object data?
I think both options are possible. You can COMPARE 2 levels, and then separate/join data...

Should we do it?
Maybe. Well, if we can find a way it would make sense.
We have your idea of silkies escaping from the tree
And i can actually think of a few

For example, in Pool Of Rain and Bank Of The Wild River, there is an glass/ice block that you make flow up.
We can trap some fish under there, and once the block is lifted up, the fish escape, and swim in the water.
Fish can also be trapped somewhere in Tidle Coast and Beneath The Waves, and once the Oktopi breaks a wall, the fish are released from the trap into the level.

Snakes in pots - that's already in the game. But we can put a bunch of them in a pre-snake treasure, and then going back there after the snakes have been summoned will make the treasure harder.
As well as Zombies in the Forest of Fear

Biig Bridge, and Sea Turtle Rocks - fish appear in the water after Wario cleans the black water. There probably shouldn't be any fish in the Frigid Sea, it's to cold for them.

There are various other events in the game that can help enemyes escape from an area. The earthquake (Volcano's Base, Steep Canyon, Stagnant Swamp), Bombs Explosion, Fire being put out in the creater levels...
 
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Can we do it?
It depends on if the level versions have different objects data? Or share the same object data?
I think both options are possible. You can COMPARE 2 levels, and then separate/join data...

Should we do it?
Maybe. Well, if we can find a way it would make sense.
We have your idea of silkies escaping from the tree
And i can actually think of a few

For example, in Pool Of Rain and Bank Of The Wild River, there is an glass/ice block that you make flow up.
We can trap some fish under there, and once the block is lifted up, the fish escape, and swim in the water.
Fish can also be trapped somewhere in Tidle Coast and Beneath The Waves, and once the Oktopi breaks a wall, the fish are released from the trap into the level.

Snakes in pots - that's already in the game. But we can put a bunch of them in a pre-snake treasure, and then going back there after the snakes have been summoned will make the treasure harder.
As well as Zombies in the Forest of Fear

Biig Bridge, and Sea Turtle Rocks - fish appear in the water after Wario cleans the black water. There probably shouldn't be any fish in the Frigid Sea, it's to cold for them.

There are various other events in the game that can help enemyes escape from an area. The earthquake (Volcano's Base, Steep Canyon, Stagnant Swamp), Bombs Explosion, Fire being put out in the creater levels...
Yes, that's what I meant! I thought it would be interesting, because not really anything like that is done in the original game, while it is very much possible.
 
Yes, that's what I meant! I thought it would be interesting, because not really anything like that is done in the original game, while it is very much possible.
Ok then. If we figure how to do it, we can do it :)

Can i just thought of another idea for the GOLF block.

I have a bunch of drawing to do when i get home :p

EDIT:
The lesson is borng thought, so I'm scatching them on paper :p
 
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There we go. I found a way to use the golf block with Fat Wario and Zombie Wario. You'll see it soon.

As far as Vampire Wario goes, can anyone tell me exactly how wide and tall Vampire Wario is? And how wide/tall Bat Wario is?
 
Now i wish to design a puzzle where the block is required to be moved up to use Fire Wario, or Rolling Wario. That will be a bit harder to design thought

EDIT:
Apparently I forgot about the edit option twice right now :p

EDIT 2:
And another one for Ball OF Yarn Wario.
So far, we already have 5 uses for the Golf Block. One by ShyGuyXXL, and 4 more by me (2 published, 2 will be published soon) :)
I hope we can continue bringing vareity into the game :)
 
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I thought of slightly good idea for a Music Coin Location: You need to raise the Golf Block in order to jump on top of it with High Jump, but by getting Squashed by a Squasher, you could go under it where there are Spikes to get a Music Coin.
 
I thought of slightly good idea for a Music Coin Location: You need to raise the Golf Block in order to jump on top of it with High Jump, but by getting Squashed by a Squasher, you could go under it where there are Spikes to get a Music Coin.

Nice :)

See? If we bring variety into the golf blocks, it will become slightly less tedious.

Another questin is - how many times do we use the golf block? The origional did 12 times, that's a bit to much? How about we use it 7 times for treasures, and 5 times for optional music coins?
 
Another questin is - how many times do we use the golf block? The origional did 12 times, that's a bit to much? How about we use it 7 times for treasures, and 5 times for optional music coins?
I guess we'll see as people want to use them in their levels. It's probably indeed good to plan a bit though.
 
Al right. I'm going to put all the current + new Golf Ideas into this post

Golf Idea #1, by ShyGuyXXL (copyed from an earlier post by ShyGuyXXL))
Feaure: Block As Platform, Flat Wario

index.php
index.php

Edit: I just have to move the green wall to the right by one space so you can't duck-jump up there.

Golf idea #2, by me (copyed from an earlier post by me)
Feature: Block As Platform, Ice Wario
Note: if possible, make gap at least 2-3 blocks wide, with multiple Golf Blocks in it. It should be possible, since Vast Plain used 2 gold blocks
index.php


Golf Idea #3, by me (copyed from an earlier post by me)
Feature: Block Used Twice
index.php


Golf Idea #4, by me (re-drawn in paint. Origional hand-drawing can be found here)
Features: Flat Wario Challange
Note: There is deffinetly some trial and error here, but I still consider this creative
WarioGoldIdea4.png




Golf Idea #5, by me (New! :D )
Features: Fat Wario
Off-topic note: my computer just re-booted itself! XenFore, thank you again for the drafts feature, I apretiate it so much!

WarioGolfIdea5.png


Golf Idea #6, by me (New! :D )
Features: Block As Platform, Zombie Wario

WarioGolfIdea6.png



Golf Idea #7, by me (NEW! :D )
Features: Block As Platform, Ball Of Yarn Wario
Note: if possible, make gap at least 2-3 blocks wide, with multiple Golf Blocks in it. It should be possible, since Vast Plain used 2 gold blocks

WarioGolfIdea7.png



Golf Idea #8, by me (NEW! :D )
Features: Block As Platform,Enemy Throwing

WarioGolfIdea8.png


All right. Gameplay design is fun, but exsausting!
This took me about an hour to draw the images, and type this message.
I'm Wario-out-ed for the day :p

I hope you guys apretiate the effort, and like ShyGuyXXL's idea, and my ideas :)
Let me know what you guys think :)

Bonus:
I thought of slightly good idea for a Music Coin Location: You need to raise the Golf Block in order to jump on top of it with High Jump, but by getting Squashed by a Squasher, you could go under it where there are Spikes to get a Music Coin.
 
True, I think you quoted the wrong picture though.

Dangit, I keep quoting the wrong things -_- I meant the one where you raise a block up to slide over it with ice then hit the frog to kill it with ice.
 
Also, guys, please solve these puzzles in your head, and tell me your opynions of #4 and #6. Are they tedious? Cuz they require you to do the same steps multiple times...

Going back to the question of our hack's difficulty, i think I wouldn't mind if it was slightly more difficult than the origional. So i dont mind these treasures being more hard. I actualky like puzzles with harder logic and harder execution,
 
Also, guys, please solve these puzzles in your head, and tell me your opynions of #4 and #6. Are they tedious? Cuz they require you to do the same steps multiple times...

Going back to the question of our hack's difficulty, i think I wouldn't mind if it was slightly more difficult than the origional. So i dont mind these treasures being more hard. I actualky like puzzles with harder logic and harder execution,
I like idea #4, as long as the chest isn't actually going to be there. You should need to do this for the key, and then go somewhere else for the chest.
#6 is also good, as long as it's compacted enough.
 
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