I like idea #4, as long as the chest isn't actually going to be there. You should need to do this for the key, and then go somewhere else for the chest.
Why? I like the idea of teasing the player with a chest that can not be opened with Flat Wario
I like idea #4, as long as the chest isn't actually going to be there. You should need to do this for the key, and then go somewhere else for the chest.
One, it does make it more tedious, two, I've never really liked when the key and the appropriate chest are so near each other. Do the blue key and the green chest then.Why? I like the idea of teasing the player with a chest that can not be opened with Flat Wario
It may curtainly be harder, but my biggest problem with the original was how INCREDIBELY tedious it could get with some of it's stages. I think if it could get harder without getting tedious, repetitive or boring, it would be great.Also, guys, please solve these puzzles in your head, and tell me your opynions of #4 and #6. Are they tedious? Cuz they require you to do the same steps multiple times...
Going back to the question of our hack's difficulty, i think I wouldn't mind if it was slightly more difficult than the origional. So i dont mind these treasures being more hard. I actualky like puzzles with harder logic and harder execution,
You can merge versions of stages to edit all versions at once...Guys, please remember to always check that you're editing the right version of the level. That has got me twice now.
One, it does make it more tedious, two, I've never really liked when the key and the appropriate chest are so near each other. Do the blue key and the green chest then.
Two last things:Is it really that tedious? Let me think:
Ok, i get it. This will get tedious. But... I still kind of want to have a treasure like this... Like, really late in the game, where the treasures get harder...
- If the player turns flat, and cross the gap, it will be just a waste of time. They will need to go back, get un0flat, and fall in the gap
- Play golf
- Get back out, get flat again
- Climb up, get un-flat
- Jump down for the key
- Get back up, get flat again, cross the gaps again, climb again, and get un-flat again
- Go down to the chest
And i kind of like a challange like this...
Can we at least save the idea and think about it?
If you guys dont agree, then let's at least switch it: put the chest there, and the key in another part of the level. That will get rid of steps 5-7, while still teasing the player with the Chest + Flat Wario thing.
What about the Zombie Puzzle? It is kind of tedious as well. You have to:
And yet I like the Zombie Wario puzzle as well...
- Fall down as a zombie
- Play Golf
- Climb up
- Fall down as a zombie again, go left, fall down to get the key
- Climb up again
- Fall down as a zomboe again, go right, turn to normal, grab chest
Sorry for not being able to answer until now. Real life stuff.
Also, my computer doens't want use the editor, so I won't be able to help much D:
I'll probably be able to play test, though.
2. I'd absolutely LOVE to have an easter egg room completely green in hoNNor to the original Game Boy
What's wrong between your pc and the editor?Sorry for not being able to answer until now. Real life stuff.
Also, my computer doens't want use the editor, so I won't be able to help much D:
I'll probably be able to play test, though.
I still think you should do it in two sections then or something, because I just don't really like when the chest and key for one colour are got the same way. If you really want it though, go ahead, but I'm not backing it up.
What's wrong between your pc and the editor?
Yes, of course.This project probably needs quality control. 607, since we are directors, we should take care of that.
Would it be fair if, whatever people design needed aproval from both of us?
Oh, I think I get your point now. I agree. We could potentially replace the key with a music coin then.It's not the key and chest being next to each other that's the real problem. It's repetivness. You gotta cross the gap, fall down, and do flat wario platforming multiple times.
If we put the key in a different room, you will only need to fall in the gap once, and cross the gap once, and the chest still teases Flat Wario, i do want that
Oh, I think I get your point now. I agree. We could potentially replace the key with a music coin then.