Blarg indeed.Blarg, this might not work very well. In WL3 every note has a set length, but lsdj doesn't work that way. I must meditate on this.
Blarg indeed.Blarg, this might not work very well. In WL3 every note has a set length, but lsdj doesn't work that way. I must meditate on this.
They have indeed.Well, the last few days have been awfully quiet here.
So I have made a concept art for a level and here my concept art
Are those green things pipes?Here updated Version
This is a tutorial Level.
For Power Ups.
Could we?We could make a tutorial level taking place in Wario's house/castle and the end would be going to Wario's airplane.
*facepalm* How stupid I am.
By the way this idea is form WL2, I have played this game on my android smartphone and there is area like this.
I think we don't need on every area a puzzle we can make some easy area and many hard are.
And ShyGuyXXL that are Pipes there concept arts because I haven't no Time anymore.
And I have a question Dreen is there a Gameshark Code Patcher for GBC roms ?
Yeah, Dreen, tell us! ;PAnd I have a question Dreen is there a Gameshark Code Patcher for GBC roms ?
*facepalm* How stupid I am.
By the way this idea is form WL2, I have played this game on my android smartphone and there is area like this.
I think we don't need in every area a puzzle we can make some easy area and many hard are.
And ShyGuyXXL that are Pipes there are bad because I haven't any Time Tod do more.
And I have a question Dreen is there a Gameshark Code Patcher for GBC roms ?
Maybe a game genie code patcher. I don't know of one but it would be straightforward. Gameshark codes can't be patched into the rom, however.And I have a question Dreen is there a Gameshark Code Patcher for GBC roms ?
By the way, Drenn, what do the 2 Properties "Metatiles" and "Flags" in the TileSet Editor do?
I couldn't find anything specific about it in the readme besides "don't fuck eround with them" or something.
Also btw: The "pink" paragoom isn't just used once. It's also in the tutorial movies and once in A Town in Chaos.
Oh yeah, sorry I forgot your question. Metatiles provide the data for which 4 subtiles make up one metatile. Flags store the data for which flags each of the 4 subtiles have (palettes, flipping, etc). I've recently discovered that these 2 values can't exactly be treated independently. They should always match, or at least be close to each other in value.Did you see my question, Drenn?
Neither do I. Saturday I will go to uni ti see what I want to do in the future, and for the rest I think I'll work on my Outside the Woods level, and my own game.I think we should make a plan. I really don't know what to do at the moment.