obligatory "What vidcons are you playing????" thread

I got my Neo Geo CD. Two thoughts:

1: This thing is a lot bigger than I thought ._.

2: I don't know if mine is defective (I've heard neo geo cd controllers have a design flaws that guanranteed to ruin the clicky stick) or I just need some adaptation time, but bloody hell I don't like the controller. Hitting diagonals is a pain.

Oh, right, hmm, games.

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Last Resort is a R-Type clone by SNK. The game
is reputed to be very difficult, but I disagree. If anything, I think it's quite easy to 1cc by arcade horizontal shmups standards: Your attack pod can cover every position surrounding the ship, it can kill bossses in seconds, and unlike many ceckpoint-based shumps, the game is balanced well enough that you can come back from a death. It also features fantastic sprite-art and a beautiful hauting soundtrack.

The Neo Geo CD version features an arranged soundtrack. While I think the original arrangements better fit the tone of the game, the soundtrack is pretty damn good all the same. Being able to play this mad motherfucker on legit SNK hardware is more than worth the price of admission.
 
I already have it via the SNK Arcade Classics Vol. 1 collection (never did make a vol. 2, did they?). Is there anything besides the arranged soundtrack that might make me consider it?

The Neo Geo CD does seem like a neat device, but one I've been debating on for the simple fact that a good chunk of the games I know of are on things I already have.
 
Thinking about picking up a Virtual Boy so I can play VB Wario Land the proper way. I own the game (for collection purposes) but never bought the console. Beat the game via emulator.

Then again, not sure I should be spending money on a fucking Virtual Boy right now.
 
I already have it via the SNK Arcade Classics Vol. 1 collection (never did make a vol. 2, did they?). Is there anything besides the arranged soundtrack that might make me consider it?

Beside the usual advantages that come on playing on the intended hardware (input lag, "accuracy", etc) not really. The SNK Arcade Classics version has fucked-up default life settings, but people that aren't neurotic about clearing the game "the right way" probably won't care me think.

The arranged soundtrack really is good tho



never did make a vol. 2, did they?

No, but there was a Japan-only vol. 0 that was about SNK's pre Neo-Geo arcade games.

The Neo Geo CD does seem like a neat device, but one I've been debating on for the simple fact that a good chunk of the games I know of are on things I already have.

If you're mostly interested in SNK's big franchise, probably not. The CD doesn't have any of the games released ater 1999 (so no Metal SLug after 2, no KOF after 99... etc) and its load times* makes playing any of the fightans released after 1995 a tough proposition

It's great as a less pricy alternative for the early games and non-fighters

*The loading time issue is definitely exagerated, tho. The early games only load once at boot up, at never again, and most of the later fighting games do offer some settings to make them varying degree tolerable. My system came with KOF 97', and it's surprisingly playable if you enable the "demo cut" setting that dumbs down the menus and cinematic effects, and play in the "single play" mode.
 
Ah, I forgot about this thread. I continued Yoshi's Island, tried playing Super Mario Sunshine but gave up on it as I don't have a Nintendo Gamecube controller, have been playing Super Mario Maker as always, and beat another level of Rayman 2.
 
I've 1cced

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Alpha Mission II/ASO II: LAST GUARDIAN is a Xevious-style vertical neo geo shmups whose big gimmick is collecting or buying "armors", powerups which as their name indicate, protect you from hits but also have their own attacks and properties. Figuring out which armor is best for which level is an invaluable process if you want to beat the game. Add in good grafx and a sick soundtrax and you've got one of SNK's better early neo geo efforts.

Sounds pretty swell, right? Well it is, but ASO II is damn hard. Enemies swarm all over the screen looking to crash into you, and unlike a lot of vertical shmups, most of them can take a beating. The armor selection menu doesn't pause the game and selecting an armor is done by moving the joystick left/right so you might accidentaly veer into enemy fire. The game unusually feature a plethora of negative collectables, including one that removes all armors from your inventory and revert you to the default power-up (ouch). And so on.

Still, I really do love the game and beating it on one credit is my proudest gaem achievement so far, even if it wasn't done on the default console settings rather than the true arcade default. Airspace get back under control 100%
 
I'm finally taking another crack at playing the first Dragon Age. It looks dated by this point and I'm having some trouble getting the hang of my character's moves in combat, but I dig the story, so I'm still enjoying it. Also bough DA2 and Inquisition on sale a while back for afterwards. I'm well aware of 2's awful reputation, so I'll just skip that if I don't like the first couple of hours.

Also getting back into osu!, the kickass Ouendan/Elite Beat Agents-inspired PC game. I just bought a Surface tablet PC for more efficient drawing in Photoshop and Toon Boom, and the game works nicely on it with a stylus.
 
Been playing Teenage Mutant Ninja Turtles IV: Turtles in Time.

It's pretty good, but I hate having to start from the beginning of the level when I lose my lives and use a continue.
 
I've been addicted to The Binding of Isaac the past couple weeks....awesome game. I remember appreciating the concept when the game came out, but I never paid much attention to it. Only now have I totally fallen in love with the game.

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I was really getting into Sudeki for xbox, but the game became too frustrating after a while, every battle in the game is much too intense to be enjoyable, and are even often twice as hard as the actual boss fights in the games : p

I got back into Knights of the Old Republic again, got past the part I was stuck in, and got to the final boss. But like I cant even hurt him before he kills me : p I dunno if Im missing something or if theres something I have to do to beat him, but he takes like 5 seconds to beat me and I cant even hurt him before he does : p Lost my motivation to beat it after that : p
 
I played many, many different games over the summer, but now I unfortunately can't play outside of the weekends anymore, as after school I'm way too tired for gaming.
 
I recently discovered retroachievements.org and I think it's given me enough impetus to try and truly beat Final Fantasy 6. It's one of my all-time favorites, but I've never gotten more than halfway through, if that.
 
I managed to get a cheap sealed copy of the NGCD version of 2020 Super Baseball. It will now sit on my shelf forever as hoarding unopened copies of old videogames is how I attain value in my existence

just j/k opened that motherfucker up

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2020 Super Baseball is a spin-off of SNK's long-ish running Baseball Stars series. Set in the... future... of baseball...., the game features many wacky twists on the sport such as the ability to upgrade or forcefully robocitize players, glass domes covering every end of the fields instead of the center, mines, and "stop zones" that stop the momentum of the ball.

good fun but 2020 falters a bit in the details. Pans during fly overs last uncomfortably long, feints during pitching are awkward, etc. Fortunately, next year Baseball Stars 2 would polish all that up.
 
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Archimedean Dynasty is a submarine combat sim released in 1996. It's the predescessor of the Aquanox games (both of whom I thought were pretty good, but nothing special), though it's more simulation-heavy and is much better regarded than its sucessors.

The premise is that after a nuclear apocalypse, humanity has been dwelling underwater for centuries. You're a tough guy mercenary who screwed up an important job and you have to start from scratch. The game plays closely to a PC space sim from that time, though there are some subtleties like how your submarine is affected by the water currents, how the various types of torpedoes work and are affected by environmental factors like terrain and noise, and the ability to install automated turrets and program them.

One cool feature is the dialogue system. In-between missions you can walk around various places and speak to people. Some of the conversations are just for flavour, but often you'll have dialogue choices, and choosing between being polite and patient, or showing some teeths, may allow you to get side-jobs for extra cash. Often you're not rewarded immediatly, but you're setting up an opportunity for later. Overal this is a pretty cool game and it's living up to its cult classic reputation so far.
 
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