Say, do you perhaps have a good way to convert these into MIDI format (potentially) for Wario Land 4 II? MarioSpore just asked me about that
If you're using FL Studio, like I do
1. Rename all sound channels to whichever preset number they are to help you remember which presets you were using once you get to Step 4.
2. Go to the edit events for panning and volume
(by right-clicking the knobs for them and choosing that option from the resulting drop-down, if you didn't know) for all channels, pressing
Ctrl+I for all of them to make sure they STAY those values after the next step.
3. Go to
Tools and use the
Prepare for MIDI Export macro. This will reset all channels' presets to be
Acoustic Grand Piano, always, and I mean ALWAYS, which is why I had you write down all the preset names earlier.
4. Make edit events for all the presets so they'll be the instruments they're supposed to be; go to each channel, setting the preset to whatever the sound channel's name was. Then, right click the little number window and-- well, this part will be easier to just show you.
Basically, make sure there are edit events for everything you utilized beforehand, because MIDI conversion replaces the pre-existing Soundfont Player with the MIDI Out plugin. Well, except preset number, somewhat ironically, because
preset Edit Events are roughly twice their actual "height" when using MIDI Out that they are when using Soundfont Player. This is so that SF Player can have as many presets as it does.
You can kind of work around this by using the
Alt+X menu on the edit events and setting
Multiply to 50% or 200%, respectively, but this isn't always where it ends. In other words, converting Buttercup to MIDI for MarioSpore was kind of a pain for some sound channels (cough SFX channel hack), because a couple in particular used a
fuckton of preset changes, and you can't exactly get 50% of an odd number, so I had to go into the Edit Events and manually re-scribe some of those preset changes.