I'm looking at it from the perspective of a game designer.
That stage was full of really weird design choices, ones that really didn't need to be made, since the original worked so well. The different art style is fine. I don't really care about that. But the change in toilet seperation is just unintuitive.
WarioWare is all about making things as intuitive as possible. I don't think this change helped that.
Everyone is familiar with bathrooms for men and women. So you immediately understand what's going on in the original.
Blue is associated with men, pink with women. Simple.
But when you're playing the new one for the first time it's not sorted by male and female, it's by piss and shit.
I dunno about you, but I had to do a double take when I saw that. It's just such a weird decision, even if you ignore the in-universe implications.
So I had to take a moment to think about this, just to make sure I'm doing things right.
The piss side was represented by a Manneken Pis statue (which isn't even pissing), and the shit side was represented by the Thinker (sitting on a stump or something, not a toilet).
That doesn't make it immeditely obvious. You could also interpret that as meaning left is for children and right is adults. Or that left is for peeing standing up and right is for peeing sitting down.
The color coding didn't help either. For some reason the shit side is yellow.
Why wasn't the piss side yellow? Why was piss blue? Blue is the color of water maybe, which is close to piss, I guess? ...but then how does yellow connect to shit?
Why not make piss yellow and shit brown? Would that be too gross?
Well tough shit! Either go big or go home!
Sure, there's still the color coding of the clothes if you don't know how to sort them, but why make it more complicated than it needs to be?
It doesn't even really make sense that the pooping people just HAPPENED to be wearing yellow clothes and the pissing people just HAPPENED to be wearing blue. As if they could predict what kind of business they'd have to make that day, in that moment.
It makes more sense that guys would be wearing blue and girls would be wearing pink. It's a cliché, sure, but that's what makes it easy to understand.
Technically they could've just drawn a pile of shit on the one sign and some yellow droplets on the other, but I guess they didn't wanna make it that "explicit" (even though there's already a ton of shit in the game).
If you're not gonna make it obvious, why do it at all?
This isn't the time for a subtle visual gag. They should've put that into the background of another game or something, where you don't need to comprehend what's going on right away.
You might say "Come on, it's not THAT hard to understand!" but you'd be surprised how many people have trouble interpreting stuff like this in a hurry. I've seen people struggle with very simple microgames just because something wasn't 100% obvious.
And if they're on their last life and they make a mistake because they didn't interpret something right, so they lose and have to start the whole stage over again,... that sucks.
Maybe they don't realize the people are wearing color coded clothes (You can't even see the other people's clothes when they're sitting down).
Or maybe they just assume that you're supposed to sort by gender (since that's how bathrooms are usually set up) so they look at the people's hair instead. The original game's design made it fool proof. And that's what game design is about.
YES, I CAN WRITE MULTIPLE PARAGRAPHS ABOUT A PISS'N'SHIT MINIGAME! WHAT ABOUT IT? XD
This isn't just about a silly minigame, this is about the spirit of game design, goddamnit! ;P It's not about accepting a weird fictional world, it's about connecting the dots in your mind.