tahutoa
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  • do you think the reason Wario says his name all the time is because in-universe people are also fucking stupid and keep pronouncing it as wɔriˌoʊ
    Just a Wario Fan
    Just a Wario Fan
    Yes, I had that headcanon as well. But then, everyone in the Mario universe keeps saying his / her name over and over like they're some kind of Pokémon.

    By the way, how the heck do you type those backwards c and upside-down Omega signs?
    GreenToxic
    GreenToxic
    Everyone in the Mario universe needs hearing aids
    tahutoa
    tahutoa
    I didn't. I looked up the phonetic pronunciation for "war" and then from there navigated to "barrio" (apparently, that's a real word), the closest thing that site had to the proper name Mario.

    I like to think Wario got into the habit because of the war-io thing, and then he was already in the habit so even when he was technically alone he'd do it still. ....Hey wait a minute, no he doesn't.
    I actually can't think of a single solo outing where he does say his name (discounting the title screen for Wario World, because he's referring to us, the player). Like, for the Greenhorn Forest boss he says "IIII'M-A NUMBUHR WAAHHN", not "WAAARIO number one".

    He does do it in Wario Land: Shake It, but I don't know if I'd even call that a solo outing. Although Wario is for the most part travelling alone, he's interacting with several other people, and often enough to where anyone who was a habit of this kind would probably be quick to indulge it: he has to rescue a Merfle every level, after all.
    WL4 also has NPC characters, however Shokora spends most of the game as either a cat or an animated hieroglyph, and Scienstein doesn't even acknowledge Wario's existence, let alone speak with him. Their adventures through the Golden Pyramid are both mutually exclusive. It could be said that Scienstein thinks of Wario the same way we the player see Scienstein-- a means of furthering our progress, and nothing more-- assuming he does at all, which I doubt, since he never actually reacts to Wario, only his actions.
    So, in other words, Wario wouldn't feel the need to fall back into "WAAARIooo, I'M-A WAAAAHRIO, YOU HEAR ME??!!?! WWWAH--RIO. WAH.", because the NPCs in 4 aren't really in a position where he'd be communicating with them.

    I can't believe I just accidentally gave my stupid joke headcanon actual credence.
    Sheet Music for The Frog Flap: The Frog Flap ~ WarioWare, inc.

    Here's one interesting thing I learned from working on it. So, I'd forgotten to add the harmony for the Lead (kind of understandable, since it's so quiet). Listening back to the audio also had me realize I'd used the wrong instrument for it to begin with, when I was implementing actual Wario patches for the sound. So, I went digging back through WarioWare Twisted's patches a second time, intending to add them to the makeshift sf2 for Inc. I created (for occasions like this, where using one sf2 at a time is optimal).
    Apparently, the lead instrument (the one that's combined with the xylophone) is literally the Clarinet from Ocarina of Time.
    Would any of you mind signing this petition to get Pac-Man World's released in its original studio quality?
    Just a Wario Fan
    Just a Wario Fan
    Just did. But I don't know if it will have any impact; people tend to overestimate petitions, especially online ones. But if it makes you happy, you should definitely give it a try.
    Wait, it was your birthday 2 days ago? Damn, sorry for not wishing you happy birthday. Guess I'll wish you a late happy birthday now instead.
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    tahutoa
    tahutoa
    it's fine, homie. better a couple days late than several weeks late than never, I always say
    Just a Wario Fan
    Just a Wario Fan
    Well, please accept my "happy birthday" as well then. I've been quite absent the last week because of personal issues, so better late than never!
    So today I by coincidence found out there's a 96% chance that Super Smash Flash 2 used one of my MIDIs as the base for one of its arrangements.
    The accompaniment featured some of those same notes that when I originally put them down I was only half-sure I was hearing, and others which I was almost definitely imagining were actually part of the song (this was November of '17, though, I'd only been doing it for half a year at that time), and the first loop's drums were even relatively barren the same way. This was mostly because the drums in Ghostly Garden are fucking implausible to distinguish, especially the cymbals, but back then it was even worse for me because I had less experience. It took me six whole days to finish that MIDI the first time.

    Still, it's so fucking weird and meta to know that, assuming I'm right after all, I am in some small way a part of a flash game that I used to play when I was like 10.
    Just a Wario Fan
    Just a Wario Fan
    When you find your own material in a Flash game, and realise how good your music was:

    1hhv9m.jpg
    GreenToxic
    GreenToxic
    Super Smash Flash 2 was awesome. Until I got Brawl.
    Here's a question for people: do you prefer the older Wario voice (Mario Golf 64, WL4, World, & the first few WW's), or the newer, deeper one (WL:SI, Smash Bros. Brawl, WW Gold, etc.)?
    Obviously the main reason we got the latter to begin with was because of some voice direction or editing or something (SI and Brawl), but these days it's probably because Charles Martinet is positively ancient and his vocal cords are bassier & a bit more ragged now (Gold), so I doubt we'll see anything that matches up with the late 90's Wario voice until we inevitably see a new guy in another, like, 20-30 years.
    At any rate, though, which of Wario's sultry dulcet tones do you prefer?
    tahutoa
    tahutoa
    @Just a Wario Fan braa that's 'cause of the compression

    Wario World & Wario Land 4/WarioWare inc.'s portrayals will always be my subconscious's benchmarks for Console & handheld Wario voices, if I'm honest, but wwWario Golf-a 64 is probably my favorite performance overall, and it has a lot to do with the palpable energy you can feel from it-- it's Voice 1 at its absolute best, which makes me wish there were more voice lines from it. (some of the voice lines in there actually get reused in Wario World, funnily enough)
    From Voice 2, I think Shake It's is my favorite, and a good amount of that has to do with the Stage Start "wwwWAAAAAA HAA HAHA HAAAAARRIOOOOoooo", which fucking sounds-resource seems to have CHEATED ME OUT OF when I downloaded the WL:SI voice lines--
    Just a Wario Fan
    Just a Wario Fan
    The compression makes Wario sound even better then.
    Boppity BopPop
    Boppity BopPop
    I really like both but I like the energy you can feel from the earlier voices just like what you said. It makes him sound crazy, in a good way, and energetic. Best shown in WL4 and World. On the other hand, the deeper voice really just does something to me especially in Shake it!
    The teacher in my Sampling and Audio Production class sounds suspiciously like the guy from the N.A. Wario Land 3 commercial...
    tahutoa
    tahutoa
    oh come on, cut me some slack, the media embed's title goes on too long to include the "Dutch" part,
    i was ignoring the narroter b(cuze fuck that guy XD)

    and "ik ben de meester" sounds just like "ich bin der meister" with a thick-ass walleo-ass accent put on it
    Just a Wario Fan
    Just a Wario Fan
    Believe it or not, but that exact same voice could still be heard in toy and video game commercials until a few years ago.
    tahutoa
    tahutoa
    well i can see why, it's got the wario vibe to it
    Do you still use MIDI for making covers / original compositions? Because as of lately, I haven't seen you giving information about what tools you use as much as you used to do.
    tahutoa
    tahutoa
    Yep.

    Regarding what tools I use, as of late I've started using Reason 10 more. For example, that's what I used to make the Monsoon Jungle and Arabian Nights Mario Makerrangements. I've actually gotten over my hatred of pretty much everything I once complained about (as I actually predicted back then, which you may recall)-- even that you sometimes need to make connections with literal digital wires, and I found that concept repugnant when I started. ...I still don't like Reason 10's sequencer, though. It's still pretty awful.
    For one thing, I hate that Ctrl+scroll zooms in vertically instead of horizontally, that's just bullshit. the thing doesn't treat the "End of Song" point as a cue to stop moving the time bar forward. One time I looked at the timer and it was logged at something like "644.2.2.464" or some shit, even though the big "E" marker was set at 58.0.0.0.
    Just a Wario Fan
    Just a Wario Fan
    Ah, I see. I really thought you stopped using MIDI for some reason. Your new covers of Monsoon Jungle and Arabian Night are really good.

    need to make connections with literal digital wires

    If you thought you had it bad, imagine how it must've been back in the 60's and 70's, when synthesizers were still largely analogue, and looked more like the
    ENIAC than an actual musical instrument.
    tahutoa
    tahutoa
    well, i don't dislike it anymore, my retardation just makes me very apprehensive towards anything unfamiliar to me. i'm perfectly fine with it now, and i suspect that if you plunked me down in 1968, and I for some reason had access to Adderall still, I probably would've eventually figured out how to use one. To some extent I probably could work out how to use one of them in the present day... though I imagine working with the actual wires would be a pain in the ass unless the Bypass setting for the effects' power switches is based in reality. ...Ironically, I probably have Reason 10 to thank for that, because its Mixer panel looks a good amount like those giant tables of knobs you see in The Studio.
    Update on the Twisted's Shared Samples thing: I just discovered that Patch 22 of Bank 37 is a hi-passed Ocarina of Time clarinet

    edit: also helpful, Patch 22 of Bank 26 is some kind of twinkly, fairy pad sound, like the level teleports in Crash Bandicoot. oh, and Bank 13's Patch 22 sounds kind of like a certain Wario Land 1 sound. It's not, but it does sound like it.
    okay gang, favorite Kirby stage theme (specifically the ones that are in multiple games, and most likely Super Star is one of them)
    TB100
    TB100
    I'm gonna agree to Butter Building, it's a memorable Kirby track that suits a ton of situations. another favorite from Adventure is Ice Cream Island, such a catchy and relaxing piece, especially the Epic Yarn version.


    Another favorite classic Kirby song IMO is Castle Lololo.

    and the soundtracks of Dreamland 3 and Kirby 64 in general are some of my favorite soundtracks in the series.

    And Sky Tower is easily my favorite modern Kirby tune. It's a such a catchy, triumphant and beautiful tune
    Just a Wario Fan
    Just a Wario Fan
    Ice Cream Island and Castle Lololo are among my favourites from the old Kirby games as well. Ice Cream Island is very upbeat and gives me instant vacation feels, with a bit of tension in the middle part, whereas Castle Lololo has a strange feeling to it that I can't quite describe. However, the game manual describes the castle as being 'gloomy', and I think that feeling comes closest to what I feel to it.


    And I shouldn't forget about these two:



    Another somewhat dark and gloomy theme, the best one in the game, I think.



    Very relaxing, really captures the serenity of a beautiful winter forest.
    TB100
    TB100
    Dark Clouds is really good too, in fact, Mass Attack's soundtrack in general is so fucking good and it deserves more love, In fact, since this is about favorite Kirby themes, I have to bring mention to Meadow Breeze as it's possibly one of my favorite Kirby overworld themes, it's just pure joy in musical form.
    So, apparently WarioWare: Mega Party Game$ omits a bunch of Wario's vocal samples as heard in WL4-- which is understandable, given how the ones removed were all clips that are technically extraneous (when you work with WL4 for as long as I have, you learn these things). However, what I don't understand is why, after already taking out the "Good" vocal sample, they left in the one where he says "Luck!" The only thing I can think of is human error, or perhaps they planned on doing some vocal splicing with that and the "Hee!" to form "lucky", but unlike with WL4, which has compression lossy working for it, this sort of thing would be much more noticeable, so it's not too likely. Thoughts?
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