So today I by coincidence found out there's a 96% chance that Super Smash Flash 2 used one of my MIDIs as the base for one of its arrangements.
The accompaniment featured some of those same notes that when I originally put them down I was only half-sure I was hearing, and others which I was almost definitely imagining were actually part of the song (this was November of '17, though, I'd only been doing it for half a year at that time), and the first loop's drums were even relatively barren the same way. This was mostly because the drums in Ghostly Garden are fucking implausible to distinguish, especially the cymbals, but back then it was even worse for me because I had less experience. It took me six whole days to finish that MIDI the first time.
Still, it's so fucking weird and meta to know that, assuming I'm right after all, I am in some small way a part of a flash game that I used to play when I was like 10.
Here's a question for people: do you prefer the older Wario voice (Mario Golf 64, WL4, World, & the first few WW's), or the newer, deeper one (WL:SI, Smash Bros. Brawl, WW Gold, etc.)? Obviously the main reason we got the latter to begin with was because of some voice direction or editing or something (SI and Brawl), but these days it's probably because Charles Martinet is positively ancient and his vocal cords are bassier & a bit more ragged now (Gold), so I doubt we'll see anything that matches up with the late 90's Wario voice until we inevitably see a new guy in another, like, 20-30 years. At any rate, though, which of Wario's sultry dulcet tones do you prefer?
Update on the Twisted's Shared Samples thing: I just discovered that Patch 22 of Bank 37 is a hi-passed Ocarina of Time clarinet
edit: also helpful, Patch 22 of Bank 26 is some kind of twinkly, fairy pad sound, like the level teleports in Crash Bandicoot. oh, and Bank 13's Patch 22 sounds kind of like a certain Wario Land 1 sound. It's not, but it does sound like it.
So, apparently WarioWare: Mega Party Game$ omits a bunch of Wario's vocal samples as heard in WL4-- which is understandable, given how the ones removed were all clips that are technically extraneous (when you work with WL4 for as long as I have, you learn these things). However, what I don't understand is why, after already taking out the "Good" vocal sample, they left in the one where he says "Luck!" The only thing I can think of is human error, or perhaps they planned on doing some vocal splicing with that and the "Hee!" to form "lucky", but unlike with WL4, which has compression lossy working for it, this sort of thing would be much more noticeable, so it's not too likely. Thoughts?
Apparently, not only does Twisted feature sounds also heard in Mother 3 and Metroid: Zero Mission, but as I just discovered, it has at least two of the samples from Mario Party 2, albeit in compressed form. Namely, it contains the recorder, the brass hit (most recognized from "Duel!"). I believe there's a third sample as well, the seldom noticed Brass Ensemble, but I can't claim to know the sample well enough to recognize it with enough surety. There may be more then this, but I haven't come across them as of yet.
Is there a name for that heavy, buzzy sound that is used as the bass channel in many NES games? From a video about how NES music works, I know it as the triangle wave. Yet, when I produce a pure triangle wave at a low frequency on a tone generator, it doesn’t sound like an NES bass at all. Do you know more?
does anyone know where i can find samples of the individual syllables for Drifting Away
i'll settle for the uncompressed versions (a la Mega Party Games), but if you know where i can get the ones from in-game, puhLEAAZE tell meh
Recently I found an extremely well-performed harpsichord cover of a music piece from Shovel Knight, and this got me thinking: have you ever considered using the harpsichord in one of your pieces? I know quite some game songs that would be really cool to use this instrument for as part of its soundfont.