wariolandgoldpiramid
i am me
EDIT:
Happy 500 posts anniversery, everyone!
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Hello, Drenn!![Big Grin :D :D](/smilies/bigsmile.gif)
First off, welcome to Wario Forums! It's great to have you here, and we hope you enjoy your stay!![Big Grin :D :D](/smilies/bigsmile.gif)
Second, thank you so much for creating the editor!
If you didn't create this, just a basic version of it, this project never would have happened.
We've got a bit of practice with using the editor, it's a bit hard to use, but it's certainly usable![Smile :) :)](/smilies/smile.gif)
The blue boxes instead if enemy sprites were deffinetly a problem for a while, but Haiko did some research and created a full database of object sets for us.
While this feature it's 100% nessesary anymore, it would still be nice if you could fix the blue boxes issue, and make objects look like what they are suppose to in the editor![Smile :) :)](/smilies/smile.gif)
The text and credits editors (by the way, these features are not so obscure, like you thought, when you actually have a developent team, and a custom story
) are diffinetly usable. I had a bit of trouble figuring out how to change the colors in the credits, but once i figured it out, it became easier.
It's still not as easy as I would have liked thought. Because if you move a line, it's colors will change, since colors are assigned not to symbols, but to specific coordinates in the credits.
I think i wouldn't mind if the credits editor was more like in Lunar Magic - you pick tiles from a Add Tiles dialog box, you place them, and then you can move them individualy or as a group, without them changing colors.
This is just a sujjestion, thought. It's not nessesary, because we can totally work with the credits editor as it is, and we don't even need to create credits until we finish the game![Stick Out Tongue :p :p](/smilies/tongue.gif)
The text/dialog editor, is, once again, usable, althought when I was testing it, i sometimes lost track of lines and grouped messages wrongly. A very simple improvment would be to simply display a blue line after every 4 lines of text, like it does with the credits![Smile :) :)](/smilies/smile.gif)
And if there's any way to separate the 2 "Wonderful Work, Wario" text sections, and have different speeker names for the 2 sections, that would be nice. Althought, it's probably hardwired into the game like that, isn't it?
Also, i kind of had an idea to have a japanese version of this hack too... I dont know if we'll do it, but if we do, we would need a way to edit the japanese version of the text... hmm...
But the meat of the editor usage is, of course, the level editor. What can be improved here?
Well, as i already sayd, it would be nice to see actual sprites instead of blue boxes, but we already have a document listing all the object sets, so it isn't completly nessasary.
However, because we will have a number of people working on the levels, exporting/importing levels is a feature that we deffinetly need.
Same thing with the graphics. We'd like to edit some sprites.
That's all i can think of at the moment![Smile :) :)](/smilies/smile.gif)
Happy 500 posts anniversery, everyone!
------
Hello, Drenn!
![Big Grin :D :D](/smilies/bigsmile.gif)
First off, welcome to Wario Forums! It's great to have you here, and we hope you enjoy your stay!
![Big Grin :D :D](/smilies/bigsmile.gif)
Second, thank you so much for creating the editor!
If you didn't create this, just a basic version of it, this project never would have happened.
We've got a bit of practice with using the editor, it's a bit hard to use, but it's certainly usable
![Smile :) :)](/smilies/smile.gif)
The blue boxes instead if enemy sprites were deffinetly a problem for a while, but Haiko did some research and created a full database of object sets for us.
While this feature it's 100% nessesary anymore, it would still be nice if you could fix the blue boxes issue, and make objects look like what they are suppose to in the editor
![Smile :) :)](/smilies/smile.gif)
The text and credits editors (by the way, these features are not so obscure, like you thought, when you actually have a developent team, and a custom story
![Smile :) :)](/smilies/smile.gif)
It's still not as easy as I would have liked thought. Because if you move a line, it's colors will change, since colors are assigned not to symbols, but to specific coordinates in the credits.
I think i wouldn't mind if the credits editor was more like in Lunar Magic - you pick tiles from a Add Tiles dialog box, you place them, and then you can move them individualy or as a group, without them changing colors.
This is just a sujjestion, thought. It's not nessesary, because we can totally work with the credits editor as it is, and we don't even need to create credits until we finish the game
![Stick Out Tongue :p :p](/smilies/tongue.gif)
The text/dialog editor, is, once again, usable, althought when I was testing it, i sometimes lost track of lines and grouped messages wrongly. A very simple improvment would be to simply display a blue line after every 4 lines of text, like it does with the credits
![Smile :) :)](/smilies/smile.gif)
And if there's any way to separate the 2 "Wonderful Work, Wario" text sections, and have different speeker names for the 2 sections, that would be nice. Althought, it's probably hardwired into the game like that, isn't it?
Also, i kind of had an idea to have a japanese version of this hack too... I dont know if we'll do it, but if we do, we would need a way to edit the japanese version of the text... hmm...
But the meat of the editor usage is, of course, the level editor. What can be improved here?
Well, as i already sayd, it would be nice to see actual sprites instead of blue boxes, but we already have a document listing all the object sets, so it isn't completly nessasary.
However, because we will have a number of people working on the levels, exporting/importing levels is a feature that we deffinetly need.
Same thing with the graphics. We'd like to edit some sprites.
That's all i can think of at the moment
![Smile :) :)](/smilies/smile.gif)
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