EDIT:
Happy 500 posts anniversery, everyone!
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Hello, Drenn!
First off, welcome to Wario Forums! It's great to have you here, and we hope you enjoy your stay!
Second, thank you so much for creating the editor!
If you didn't create this, just a basic version of it, this project never would have happened.
We've got a bit of practice with using the editor, it's a bit hard to use, but it's certainly usable
The blue boxes instead if enemy sprites were deffinetly a problem for a while, but Haiko did some research and created a full database of object sets for us.
While this feature it's 100% nessesary anymore, it would still be nice if you could fix the blue boxes issue, and make objects look like what they are suppose to in the editor
The text and credits editors (by the way, these features are not so obscure, like you thought, when you actually have a developent team, and a custom story ) are diffinetly usable. I had a bit of trouble figuring out how to change the colors in the credits, but once i figured it out, it became easier.
It's still not as easy as I would have liked thought. Because if you move a line, it's colors will change, since colors are assigned not to symbols, but to specific coordinates in the credits.
I think i wouldn't mind if the credits editor was more like in Lunar Magic - you pick tiles from a Add Tiles dialog box, you place them, and then you can move them individualy or as a group, without them changing colors.
This is just a sujjestion, thought. It's not nessesary, because we can totally work with the credits editor as it is, and we don't even need to create credits until we finish the game
The text/dialog editor, is, once again, usable, althought when I was testing it, i sometimes lost track of lines and grouped messages wrongly. A very simple improvment would be to simply display a blue line after every 4 lines of text, like it does with the credits
And if there's any way to separate the 2 "Wonderful Work, Wario" text sections, and have different speeker names for the 2 sections, that would be nice. Althought, it's probably hardwired into the game like that, isn't it?
Also, i kind of had an idea to have a japanese version of this hack too... I dont know if we'll do it, but if we do, we would need a way to edit the japanese version of the text... hmm...
But the meat of the editor usage is, of course, the level editor. What can be improved here?
Well, as i already sayd, it would be nice to see actual sprites instead of blue boxes, but we already have a document listing all the object sets, so it isn't completly nessasary.
However, because we will have a number of people working on the levels, exporting/importing levels is a feature that we deffinetly need.
Same thing with the graphics. We'd like to edit some sprites.
That's all i can think of at the moment
Happy 500 posts anniversery, everyone!
------
Hello, Drenn!
First off, welcome to Wario Forums! It's great to have you here, and we hope you enjoy your stay!
Second, thank you so much for creating the editor!
If you didn't create this, just a basic version of it, this project never would have happened.
We've got a bit of practice with using the editor, it's a bit hard to use, but it's certainly usable
The blue boxes instead if enemy sprites were deffinetly a problem for a while, but Haiko did some research and created a full database of object sets for us.
While this feature it's 100% nessesary anymore, it would still be nice if you could fix the blue boxes issue, and make objects look like what they are suppose to in the editor
The text and credits editors (by the way, these features are not so obscure, like you thought, when you actually have a developent team, and a custom story ) are diffinetly usable. I had a bit of trouble figuring out how to change the colors in the credits, but once i figured it out, it became easier.
It's still not as easy as I would have liked thought. Because if you move a line, it's colors will change, since colors are assigned not to symbols, but to specific coordinates in the credits.
I think i wouldn't mind if the credits editor was more like in Lunar Magic - you pick tiles from a Add Tiles dialog box, you place them, and then you can move them individualy or as a group, without them changing colors.
This is just a sujjestion, thought. It's not nessesary, because we can totally work with the credits editor as it is, and we don't even need to create credits until we finish the game
The text/dialog editor, is, once again, usable, althought when I was testing it, i sometimes lost track of lines and grouped messages wrongly. A very simple improvment would be to simply display a blue line after every 4 lines of text, like it does with the credits
And if there's any way to separate the 2 "Wonderful Work, Wario" text sections, and have different speeker names for the 2 sections, that would be nice. Althought, it's probably hardwired into the game like that, isn't it?
Also, i kind of had an idea to have a japanese version of this hack too... I dont know if we'll do it, but if we do, we would need a way to edit the japanese version of the text... hmm...
But the meat of the editor usage is, of course, the level editor. What can be improved here?
Well, as i already sayd, it would be nice to see actual sprites instead of blue boxes, but we already have a document listing all the object sets, so it isn't completly nessasary.
However, because we will have a number of people working on the levels, exporting/importing levels is a feature that we deffinetly need.
Same thing with the graphics. We'd like to edit some sprites.
That's all i can think of at the moment
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