[DEAD] Wario Land 3 Hack Project

Don't you think eleven on one day was quite much? :confused: Sorry, but you're going to have to wait a little bit, I'm not going to focus all my time on uploading cutscenes.
I could take over from you for tomorrow.
Just tell me which videos you use, and where you left of.
EDIT: (I have vacation, so I could easily finish the job tomorrow)
 
We might just remain an isolated group here, and not get any people wanting to join from outside the forums...
We might get some people from youtube though...
Also, I completely forgot about adding new regions, and screwed up big time by trying to edit existing regions instead of adding new ones. I eventually figured it out though :) (Drenn, this time the readme saved the fun for me ;))
I also found out a way to break the day puzzle in A Peaceful Village about which I talked before, but I got a solution that is particularly interesting because you can actually break it if you get the right power-up.
 
Also, Drenn, how do you learn ASM hacking on a GB(C) game? As I am EXTREMELY interested in that stuff.
Well, personally, I started off by making a gameboy emulator... not that that's a necessary step by any means. :p But that's a big reason why I know about how the gameboy works.

If you want to learn this stuff, first thing's first: Download BGB and never look back. Start by making some cheat codes - or in other words, find RAM addresses and figure out what they do. In fact, this is often the first step to an ASM hack - find a RAM address related to the ASM in question - but we're getting ahead of ourselves :p

To make a cheat code you use bgb's cheat searcher. Say you want to find the address for the number of coins wario has. To do this, you first start a search. Then you'd pick up a coin, and do a "greater than" search. Spend some coins, and do a "less than" search. Also do a few "equals" searches between any 2 points in time where your number of coins are the same. Eventually it will give you the address, and you can modify the value of the address to see whether it worked.

And while you're doing this, learn about how the gameboy's RAM is structured. If you don't know hexadecimal, learn it.

The Pandocs are an excellent resource for gameboy hacking, it basically documents everything except the ASM language, which is documented elsewhere. But they might not make much sense to you until you have your foot in the door, so to speak.
You can actually just use the Windows calculator to convert HEX to DEC and vice versa with some settings changes.

Also: DUDE! Did you even look through my Object Sets list? I had to go through 91 different Object sets in Hexidecimal numbers, and write down all the important information in it!

EDIT: let me tell ya, it was not fun. (actually it was, I love things like that)

EDIT 2: Also, Drenn, did you see my request list?
Haven't had a chance to go through the request list yet. I did look at the object sets list, and I guess it could be useful as a reference, but maybe it would have been better to document the enemy sets instead? Since object sets can easily be changed to use different enemy sets? Well, not a big deal :p
 
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We might get some people from youtube though...
Also, I completely forgot about adding new regions, and screwed up big time by trying to edit existing regions instead of adding new ones. I eventually figured it out though :) (Drenn, this time the readme saved the fun for me ;))
I also found out a way to break the day puzzle in A Peaceful Village about which I talked before, but I got a solution that is particularly interesting because you can actually break it if you get the right power-up.
I am very interested in seeing what you're up to, but don't forget your test week like stupid me did last year.
 
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And while you're doing this, learn about how the gameboy's RAM is structured. If you don't know hexadecimal, learn it.

I've had quite a history with Pokemon ROM Hacking, so I know Hexadecimal very well
EDIT: Ow, and thanks :p
 
Hey, Drenn, don't know if you saw, but RHDN has accepted version 0.4.1 of your editor, so you should bump your forum topic :p
Already did :p
I've had quite a history with Pokemon ROM Hacking, so I know Hexadecimal very well
EDIT: Ow, and thanks :p
No problem :p When you're more comfortable with cheat codes & memory, the next step would be learning to use access breakpoints. That's how you find code, or at least, it's one method to.
 
Also, that's cool, that you made a GB Emulator...
Do you still have that, and if you do, would you mind showing it to me :p (Perhaps with the Drive folder)
I'd love to see your work. I may look that up sometime soon though, how to make one of though
 
Also, that's cool, that you made a GB Emulator...
Do you still have that, and if you do, would you mind showing it to me :p (Perhaps with the Drive folder)
I'd love to see your work. I may look that up sometime soon though, how to make one of though
Well, it's not for PC's. At least not mainly. See here or here.
 
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Well, it's not for PC's. At least not mainly. See here or here.
I don't have a Gateway (I don't support stuff like that, yeah, I do support hacking but not Flashcarts) but I do have a very old TTDS cart I used in the past, so that'll be DS
 
Ok Drenn, I don't think this is the place to discuss this Cheat Code stuff, so I'll just start a conversation with you in a different way...
 
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Well, personally, I started off by making a gameboy emulator... not that that's a necessary step by any means. :p But that's a big reason why I know about how the gameboy works.

If you want to learn this stuff, first thing's first: Download BGB and never look back. Start by making some cheat codes - or in other words, find RAM addresses and figure out what they do. In fact, this is often the first step to an ASM hack - find a RAM address related to the ASM in question - but we're getting ahead of ourselves :p

To make a cheat code you use bgb's cheat searcher. Say you want to find the address for the number of coins wario has. To do this, you first start a search. Then you'd pick up a coin, and do a "greater than" search. Spend some coins, and do a "less than" search. Also do a few "equals" searches between any 2 points in time where your number of coins are the same. Eventually it will give you the address, and you can modify the value of the address to see whether it worked.

And while you're doing this, learn about how the gameboy's RAM is structured. If you don't know hexadecimal, learn it.

The Pandocs are an excellent resource for gameboy hacking, it basically documents everything except the ASM language, which is documented elsewhere. But they might not make much sense to you until you have your foot in the door, so to speak.

Haven't had a chance to go through the request list yet. I did look at the object sets list, and I guess it could be useful as a reference, but maybe it would have been better to document the enemy sets instead? Since object sets can easily be changed to use different enemy sets? Well, not a big deal :p
Did you know you're a great poster? :)
I am very interested in seeing what you're up to, but don't forget your test week like stupid me did last year.
Funny story: Today I got to know during the prayer (I'm at a christian school) that I was going to have a test that lesson :p
I was like "Well, that's going to be fun!" I didn't learn at all for it xD
You guys know the treasure that cleans the black water in 3 levels?
Well, the cutscene doesn't actually show what changed in the levels.
We can totally change that to something creative :p
Yeah, I noticed that! It doesn't even show that its the purifier, so we could change it to anything that can happen because of a staff (so basically anything:rolleyes:)
 
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