That. I want that at my school. I completely agree with you about the director thing.[/b][/b]That there, is a very good point, and I'll see if I can get my Informatics Teacher to help me with that.[/B][/B]
That. I want that at my school. I completely agree with you about the director thing.[/b][/b]That there, is a very good point, and I'll see if I can get my Informatics Teacher to help me with that.[/B][/B]
The editor doesn't really provide a way for level importing.That there, is a very good point, and I'll see if I can get my Informatics Teacher to help me with that.
You have a good point there. Well, I might be a director on this. Do we need multiple directors though?Well, if there is one thing I've learned is: you can't actually work on a game with multiple people without a director.
You see, you need someone to keep everyone working on a job, such as creating a stage, creating text, names, music.
If you don't have a director, people may (or may not) start working on a stage without knowing someone else is ACTUALLY already working on it, do you understand what I mean? There needs to be someone to be like: yes, someone is already working on that/ that thing is already done, or no, that's not done yet/ being worked on.
I can most certainly help :3You have a good point there. Well, I might be a director on this. Do we need multiple directors though?
I tried to register at romhacking.net in order to contact Drenn, but I can't find "Who is the third moderator listed in the News Item at the top of this page?"
What I need to answer in order to make an account.
You think the third one is DarkSol? And the first one? It also asks for that. Sorry, I'm just a little confused.News: 26 June 2011 - Forum Rules
6 June 2014 - Current Moderators - DarkSol, KingMike, MathOnNapkins, Danke, Azkadellia, I.S.T.
I'm guessing it's DarkSol
You think the third one is DarkSol? And the first one? It also asks for that. Sorry, I'm just a little confused.
By the way, if nobody's making the item set reference text file, I'm doing it now
That was secretly my plan all alongAlso, what do you think about both of us being directors?
Also, what do you think about both of us being directors?
That was secretly my plan all along
You two would make a great duo!
NiceOn a different note, I think I'll start working on some of your puzzles, see what I can make of em.
That's why I want to try out one of your masterful puzzles full of masterful masterfulness.Oh, I just tryed out YY-CHR, the program for rom graphics editing.
But remember, the real development hasn't started yet, we're all just learning the tools and making some plans right now
Ok, so I just came to relize: I suck at puzzles.That's why I want to try out one of your masterful puzzles full of masterful masterfulness.
Ok, so I just came to relize: I suck at puzzles.
Thank youThat's why I want to try out one of your masterful puzzles full of masterful masterfulness.
Oh, that's cool! So we can easily do something interesting with the level names then.Thank you
And here's a result of some level name editing.
Keep in mind, this isn't text, these are graphics that a person has to draw within the graphics editor
Unedited:
Edited:
How it looks in the game:
I'll look into a better way of editing graphics later.
The next thing I plan to do (I'll do it tomorrow if I get the chance) is try the Text Editor. Althought we can not modify the cutscenes, by editing the text, we can kind of change the story, and I do have kind of an idea for an alternate story.
Hint:
This happened before, but in the different world
Also, a possible name for the hack:
Wario Land 3: Adventures In The Music Box
I realised that this project will probably spoil a lot for me, because I haven't actually ever 100%ed Wario Land 3 yet (That is, I found all the treasures, but never actually got the music coins)
356, could you send me your rom? The one you made the 1-1 spinoff in? I think I could learn from it
Do you mean those level ideas of his? Because I think those were actually quite straight-forward
.
Does anyone know why this happens? I only used 4032 and 4CB4 blocks. I really don't know what I did wrong at the moment :/