[DEAD] Wario Land 3 Hack Project

Developers:
  1. Drenn - creator of The Editor
  2. wariolandgoldpiramid (me) - Director, Research&Analysis, Gameplay Design, Playtesting.
  3. 607 - Director, Programming, Music Composing (?)
  4. nayrran - Research&Analysis, Playtesting
  5. JoKeR - Level Design, Gameplay Design, Playtesting
  6. Exeggutor - Playtesting
  7. ShyGuyXXL - Graphics, Level Design, Gameplay Design, Programming
  8. 356 - Level Design, Gameplay Design, Programming
  9. Bobo - Graphics
  10. Waschpenner - Level Design, Gameplay Design, Programming, Graphics
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Drenn's Wario Land 3 Editor:
Get it here

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Wario Land 3 Hack Folder on Google Drive:
Send a PM to 607 to get acsess

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Development has not officialy started yet.
We are in the planning stages.

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What if we all make a development team, and create a big, full, official hack of Wario Land 3?
I think that if we all work together, we can make an amazing game that's just as good, if not better, than the origional.

And I'm very serious about this project. I really want this to happen, and I'm encouraging anyone who is interested to join the development team

Well, I have these thoughts in my head, but when putting them on print... I'm not really sure if I can write this page well, but I'll try my best...

So...

What do we need?

Base: The editor

UPDATE:
Drenn is joining us, and will continue working on the editor.
We also made progress in learning "Programming", as well as Graphics Editing

We also have an object database now, so the blue boxes problem has been solved.

And we got some practice with it's usage, so things have improved since we started.

Developing:

1) Programmers. Those who will learn the editor, and put, implement our designed content into the game. That's a very importhant job. The editor, like i sayd, is pretty hard to use. It's not Lunar Magic. So it will take some time to learn how to use it. And using it to actually create the levels can be difficult. It will need time, skill, patience... It will be hard work, so we need people who will be willing to do it

But of course, programming comes later. Before we can put things into the hack, we need to design them

2) Level designers. These people will need to design the levels that will be in the game. This includes the visuals, graphics, tilesets, and the general map of the levels. The locations and areas of the keys, chests, music coins, and stuff like that.
Designing things means working on paper, or in a graphic program. The levels need to be interesting, good to look at, fun to explore, etc... So the level designers would need to work on that

3) Gameplay designers. These designers will need to design the gameplay. This means: the obstacles that will get in Wario's way to the treasures, the puzzles that he will have to solve, etc...
I already designed 4 puzzles, you can see them here.
And I'm sure i can design more. This is deffinetly something I'm interested in working on.

4) Researchers. These people need to do reseach of the Wario Land 3 game. What i mean is: analyze the levels.
Look at J. J. W. Mezun's analysis of the Wario Land 3 levels at the website Wario Land Land.
And analyze the levels ourselves. We need to understand what was good, and what was bad about the origional game levels, in terms of visual deaign, and in terms of gameplay.
Here are a few examples i read on the site.
Puzzles where you need to jump on miltiple enemyes to climb up are a bit overused in the game, espacialy in Cave Of Flames. So have less of those.
Cave of Flames is the worst level in visual design, because all the rooms look the same. Perhaps we can add some more tilesets. Also, the warp beans that destroy the enemy only appear in Cave of Flames. We could put morw of them in other levels of the hack.
To many caves that all look the same. We could design some more cave tilesets, and also have more outdoor areas in the levels.
Another things that need researching is the flow of the game, the order in which you collect the treasures. We would need to make it thr same in our game, andlater than sure no treadure is unlocked earlier or later than it's suppose to.

Also, here is a little bit of my analysis. It's not really analys, more like small observations. But still, it's info that can help us design
The Vast Plain
Tower Of Revival
Desert Ruins

5) Perhaps we can have artists who will design custom graphics, and then edit the graphics of the origional game

6) Playtesters. Those will test our game. While developing the game, we can all test the created levels. See if the levels are nice to look at. To hard or to easy. And so on.
But it would also be nice if we could have some out of house playtesters. Well, those will mostly come into the play when the game would be finished...

EDIT:
7) Music composers. I didn't think of this at first, but it would be nice if we could add our own music into the game. Some details in posts below

Well, that's all I can think of at the moment.
Is anyone interested in this?
If we are to make this, it would need to be a coleborative process. I dont know how many people would be needed, how big the team would need to be.
As of right now, we are a very small community. This project might be to ambitous for us. I dont know for sure. But it would certainly help to gather a larger anount of fans here, get ad many Wario fans ad we can to join or community.

And then... Who knows? We might be able to do this.

So...
Is anyone interested?
Since I didn't have much to to make my New Wario Land 3 project, this sounds great! Looking forward to it! ;)
 
Since I didn't have much to to make my New Wario Land 3 project, this sounds great! Looking forward to it! ;)
Ya Joining?

Okay, fixed. I'm also not too sure on the thumbnail, maybe I should change it to a more interesting one.
Something like this maybe?
file.png
 
Wow, that looks incredible! You're very good at design.

Also, waschpenner, can we call you by your real name?
Oh, and did you just create two folders in the drive without any actual files in them? :confused:
Why, thank you!



Also, I moved the Invincible Wario Puzzle to our ROMs section, as it truly belongs there.
 
OH HEY! The request list in my Folder was updated by Drenn!

Let's see...

- [v0.5] Rectangular Selection Tool (Preferably Ctrl + Left Click)
AWESOME

- [v0.5] Undo Button, Redo Button
MORE AWESOME

- [v0.5] Level Importer/Exporter
EVEN MORE AWESOME
- [v0.5] Miscellaneous Graphics Editor, for Wario Sprites and Music Coins.
YESSSSSS

- [v0.5] Some way to change sprites from the intro, and the titlescreen.
I'VE BEEN WAITING FOR THIS!!!

- [v0.5] A way to ADD objects into the empty slots of the Object Sets
I honestly hope this will be useful, as Objects and Graphics Data are loaded separately



-[Not doing] Delete Object Tool (Preferably Ctrl + Right Click)
You can already click the X for deleting objects or you can drag them off the screen, is this adequate?
Nah, it was more for convenience sake to be able to quickly remove stuff.


Overall, pretty awesome stuff! Can't wait!!!
 
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Ok everyone.

I've taken upon me the task to update the TileSet function list.
if anyone finds a Tile Function that is NOT listed in the Editor, please give me a call.

EDIT: Ok, so in my Folder, you can find another folder in which there is now a file called: tileEffects.txt
it is from the ref folder from the Editor and I will change that file when someone finds any missing tile functions.

So far WarioLGP pointed 49DF out to me, so I added it. (if you put the file in the ref folder you can find it in any Tileset at the bottom of the function list)

What it is:
-It's Passable by Enemies
-It's Impassable by Wario
-HOWEVER: It IS passable by FLAT Wario, so this opens up quite a few more puzzle abilities!

EDIT2: You don't have to point 49FF, 49F1, 480C, 4868 out anymore. I'll test these later when I have time, however tonight I must make homework, and tomorrow and the day after that as well. I have LOADS of big hand-in things this week. (4 to be precise, one each day except Thursday)
 
Last edited:
I was wondering, how much spare time do you guys have? I have leisure time every weekday past 5 PM, up until 9 PM, except on Wednesday, because Wednesday school lasts to 5 PM.
Same for Saturday, and on Sunday I have a lot of spare time, but I go to church and play outside so it's not like I'm behind the pc for the whole day. Once every two weeks I'm not home after 7:30 PM on fridays.
So I do actually have lots of spare time, but most of that is dedicated to youtube and empireminecraft, and a smaller part to Wario Land 3.

Yes, you can call Jannik.
I'm woking on my folder but I must create them and my rom is not ready.
Yes, but when the rom's not ready yet it's of no use to make the folder already...[/FONT]
 
I was wondering, how much spare time do you guys have? I have leisure time every weekday past 5 PM, up until 9 PM, except on Wednesday, because Wednesday school lasts to 5 PM.
Same for Saturday, and on Sunday I have a lot of spare time, but I go to church and play outside so it's not like I'm behind the pc for the whole day. Once every two weeks I'm not home after 7:30 PM on fridays.
So I do actually have lots of spare time, but most of that is dedicated to youtube and empireminecraft, and a smaller part to Wario Land 3.


Yes, but when the rom's not ready yet it's of no use to make the folder already...[/FONT]

Usually I have TONS of spare time, but not as much lately. Tuesdays school takes up to 5pm, and for the rest of the time I have a crap load of homework. Next week should be more 'peaceful' then this week though
 
Ok everyone.

I've taken upon me the task to update the TileSet function list.
if anyone finds a Tile Function that is NOT listed in the Editor, please give me a call.

EDIT: Ok, so in my Folder, you can find another folder in which there is now a file called: tileEffects.txt
it is from the ref folder from the Editor and I will change that file when someone finds any missing tile functions.

So far WarioLGP pointed 49DF out to me, so I added it. (if you put the file in the ref folder you can find it in any Tileset at the bottom of the function list)

What it is:
-It's Passable by Enemies
-It's Impassable by Wario
-HOWEVER: It IS passable by FLAT Wario, so this opens up quite a few more puzzle abilities!

EDIT2: You don't have to point 49FF, 49F1, 480C, 4868 out anymore. I'll test these later when I have time, however tonight I must make homework, and tomorrow and the day after that as well. I have LOADS of big hand-in things this week. (4 to be precise, one each day except Thursday)
Actually, I went through the tile effects just a few days ago. I think the list is complete now, though there are certain tiles which I'm unsure of their exact effects. For instance, I didn't know you could pass through 49df as flat wario. Very interesting... There are also certain tiles in the list which I don't think are used in the game. For instance, a block which appears to be solid only for Vampire Wario...

Anyway I've attached my updated list.
 

Attachments

  • tileEffects.txt
    7.6 KB · Views: 402
Hm... As expected, even though Haiko's thumbnail looks amazing, things are not the right size for a thumbnail. If you make this picture the size of a thumbnail, you can't really see what the letters even are.
 
Hm... As expected, even though Haiko's thumbnail looks amazing, things are not the right size for a thumbnail. If you make this picture the size of a thumbnail, you can't really see what the letters even are.
How big does it have to be? I may be able to find some time tomorrow to fix it.
 
How big does it have to be? I may be able to find some time tomorrow to fix it.
Well, I think you should scrap the treasures maybe, because even though it looks cool, it takes too much space and adds too less. I think you should have the treasure cutscenes a bit bigger (and potentially more, like 7 or 10 instead of 3).
The all treasure cutscenes text should be a bit better, the Wario Land 3 logo is about right. :)
 
Well, I think you should scrap the treasures maybe, because even though it looks cool, it takes too much space and adds too less. I think you should have the treasure cutscenes a bit bigger (and potentially more, like 7 or 10 instead of 3).
The all treasure cutscenes text should be a bit better, the Wario Land 3 logo is about right. :)

Hmmmm... Youtube tumbnails are really small huh? I'll see what I can do.
 
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There are also certain tiles in the list which I don't think are used in the game. For instance, a block which appears to be solid only for Vampire Wario...

Actually, that was used, but only once.
I think it was in the Bank Of The Wild River Blue Chest, but I don't remember for sure.
That vertical water... It's not water that turns you to normal, it's an anty-vampire/bat wall
 
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