The Amiibo looks pretty sick If I say so myself.
Wonder if this means the Switch version of MM11 will have some Amiibo compatibility?
If so, what would the bonus be? A new weapon? mini challenges similar to Legacy Collection 1 & 2?
@warelander welll your thoughts of megababby? On one hand I'm very happy it isn't meta like most shows now a days much in the style of sonic boom and pacman and the ghostly adventures. Some of the rms look pretty accurate especially waveman also 8-bit sprite portion is neat too they went with accuracy on this as they used the same room you fight waveman in.
Did you know, that in 2007, there was some Java mobile port of Mega Man 1 for Japan only (Or not Java- I have no idea, really. It's seems like port for Java, so...). It had weird framerate and controls... But It's Java port, it's kinda acceptable. In 2008, it received an upgrade. You can play as Roll.
So yeah, they took this version, and made Mega Man 1 Mobile out of this... not NES original! Longplay video bellow confirms this: Roll's new sprites at the end and Stage select screen after clearing Wily's stages (Lol why are they even here?).
Not only they kept awful framerate, you can't even play as Roll in this version... What a waste of potential.
I guess 2-6 ports were made on same engine, this game uses, as they are share same framerate and controlls. L- for Lazy.
Anyway, I really like Mega Man series. I think my favorite one goes to be classic sub-series (Surprise, Surprise). I guess becuase I introdused myself to Mega Man in numbers (from 1 to 10).
Also, what do you guys think about Zero in Smash. No one seems to talk about that.
They also made new Mega Man X remix. Kinda cool, because Smash 4 focused only on first 3 classic games music.