Isn't it impossible to beat the first level without using a ground pound?As a kid i didnt realize Wario had a groundpound in 2 for a couple weeks.
Personally, I don't get this 'aging' thing. A game that doesn't utilise multi-player, online events, DLC, or free updates doesn't change through the years.
Thanks, good to know!The game doesn't change, but the world around it does.
As games evolve, we get used to different standards. So for example, Ocarina of Time has a very low framerate. That's a product of the time and may not have been so noticable back in the day, but now that we're all used to 3D games running buttery smooth, Ocarina seems to run very sluggish. So that particular aspect hasn't aged well.
However, other aspects, like the music for example, still hold up just as well.
Another example would be the graphics of Donkey Kong Country. Back in the day, the smooth animations and very 3D looking sprites were impressive. But now that screens have gotten sharper and bigger, you can see all the little imperfections and roughnesses that riddle almost every sprite. That's because they were generated, not hand-crafted.
A drawn sprite, like Mario's in Super Mario World doesn't have that problem, so it'll still look good in 20 years.
A lot of people (me sort of included) think Super Mario 64's visuals didn't age well. That's because most of the 3D models are just polygonal lumps mashed together with solid blocks of colors as textures. At the time nobody complained, because A) you couldn't see it that well on old monitors, and B) there was nothing else to compare it to.
But now, if you look at, say, Conker, in Conker's Bad Fur Day, (with his textures, a really good 3D model, different facial expressions, moving eyes, voice acting, complex animations for the time, etc.) Mario looks really primitive in comparison, even though both games are on the same system. That's not Mario 64's fault, it was pretty much the first game on the system after all, and Conker was one of the last, but that doesn't change that it didn't age well.
Anyway, getting back to Wario:
Wario Land 1 didn't age well, not because the game itself changed, but because our expectations of what a Wario game is like changed as the series continued. We got used to tight "physics" when Wario moves or interacts with enemies and objects. But that part just wasn't perfected yet.
If I had never played a Wario Land before and WL1 was my first, I might not have noticed it, but even the very next game, Wario Land 2 (yes, I ignored VB WL because no one even played that) ...made so many huge improvements to how everything moves. You can bounce enemies around, your jump feels natural, all the mechanics are tight.
So then when you go back you notice all the wonkiness.
It's like when people get old. They might think, they haven't changed, so why is everything so weird? Well, it's not them, it's the world around them that changed.
Even worse:lives, and game overs
Every time you die? I think you mean every time you beat something, right? If you die you need to continue from the previous password. :PEven worse:
Ever had to play a game that requires you to write down passwords every time you die instead of having a save feature?
And then having to type it in every time?
Yeah, that mechanic aged like stale mayo in the summer heat.
Yeah, I can't imagine beating Super Mario Bros. 3 for the first time, without a save system... And Super Mario Bros. 2 neither, indeed. It's nice how that game lets you start at the beginning of a world after a game over, instead of at the beginning of the game like Super Mario Bros., but if you have to complete it without turning off the console anyway, I'd certainly use warps. But I guess that's why World 9 is intended to be a fun extra: you're expected to use warps for beating world 8.Honestly, the only game I've played with passwords was Wario Blast. Which is probably lucky to be honest.
That said, you know what's worse?
No save system whatsoever. Yeah, they sure expected us to keep playing Super Mario Bros 2 and 3 without any way to save our progress, didn't they?