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  • I have a deep seated fear that I won't be able to walk by the end of the year.
    I wish more of my friendships were as strong as the bond between tahutoa and stupidface
    GreenToxic
    GreenToxic
    Sometimes they seem to be the same being.
    stupidface
    stupidface
    I'm not sure how to feel about that statement
    MonaWare
    MonaWare
    Forming really strong bonds with other people can be hard. There's so much that goes into it. Matching personalities, similar interests, respect for each others values and principles, its pretty hard to do.
    Seek the 8 Red Coins is the fourth mission of Big Boo's Haunt in Super Mario 64 and Super Mario 64 DS. The objective is to collect the eight Red Coins scattered throughout the mansion.
    Mario Party 10 is a game for the Wii U. It is the tenth home console installment in the Mario Party series, and features many reused gameplay elements from its predecessor. The game features a standard Party Mode (similar in gameplay to the Party Mode from Mario Party 9), and a new mode called Bowser Party, in which one player controls Bowser using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with amiibo.
    Wolfenboss[1] is one of the bosses found in Wario Land 3. He is a fox-like ghost sorcerer that can be fought in The Pool of Rain, starting off as a small blue and white wisp before quickly transforming to his true form as the battle starts.

    Wolfenboss's main attack is to shoot energy balls at Wario. If he is hit, he'll be lifted out of the arena in a similar fashion to Bubble Wario as Wolfenboss vanishes in a puff of smoke and have to restart. To hit this floating fox, Wario has to wait until he throws a spike ball and wait until a Chestnut comes out of it. Then, Wario chooses the right place to hit him so he can bounce off the wall Wario is facing and hit Wolfenboss.

    After Wolfenboss is hit two times, his spiked ball attack is harder to avoid, as it bounces around. If Wario is hit by the spiked ball, he'll become Puffy Wario and have to restart the battle. When hit three times, he falls and causes the cover blocking the way to the green chest to be removed.
    Combo Fairies are a special kind of fairy, having nearly the same physical appearance as the fairies in The Legend of Zelda: Ocarina of Time, except slightly smaller. They are a bright, round light that comes in any color and have wings attached. Combo Fairies make their only appearance in the game Donkey Kong Jungle Beat. Whenever Donkey Kong performs a combo (a special kind of action, such as swinging from a vine or getting a Jungle Buddy), a Combo Fairy will appear and circle around Donkey Kong until he lands on the ground. When Donkey Kong lands on the ground, all his Combo Fairies he has collected will turn into beats. Donkey Kong, however, cannot get more than one fairy for the same action-he only gets a new fairy for an action he hasn't performed before. There is no amount to how many fairies can circle around Donkey Kong in the game, though the current known most is eighteen. Upon reaching ten combos, the fairies will begin to sparkle, and the sound effect that plays when Donkey Kong obtain a combo will stop playing.
    Green Spaces are a type of space that commonly appear in the Card Party mode of Mario Party 5. However, unlike every other space in the Mario Party series, no event is triggered when the Green Space is landed on; the player's turn will simply end and the next player's turn begins.

    Green Spaces later appear in Mario Party 9, Mario Party: Island Tour, and Mario Party 10, having the same effects as in Mario Party 5. In Mario Party 9 and Mario Party 10, the current captain's turn ends and the next player begins their turn. Also, in Mario Party 10, the Green Space, like the Special Dice Block Space, can sometimes trigger a minigame.

    The space appears in Super Mario Party as the Start Space.
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