Post interesting Wario Land trivia here

CM30

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#41
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#44
The Fire Snakes that are caused to appear by the Fantastic Flute in the 3 pots...

Well, in the other levels that contain Fire Snakes (The Colossal Hole and The East Crater), they would be there even if you somehow got to the level without collecting the Flute.
It all comes down to Level Versions.
In The Peaceful Village, both version contains an object in the snake pot. However, in one version, that object is set to "None", and in another, it's set to "Fire Snake".
 

warelander

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#45
The intro of Master of Disguise has a slightly longer version, that you will only see when leaving the title screen on and waiting for it to play:

The bit starting at 4:05 is exclusive to this version of the intro, since the one when starting a new game would have cut to the Episode 1 title screen.
 

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#46
Huh, that actually sounds quite catchy. Interestingly they left it in despite most people not sticking around long enough to hear it.
 

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#49
Wario World's manual states that Wario's weight is 140 kg (308 pounds.)
Huh, that's not too heavy at all. The heaviest person ever was apparently 635kg (or 1400 pounds). So Wario's pretty overweight, but surprisingly not that overweight at the same time.
 

Magma

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#50
Huh, that's not too heavy at all. The heaviest person ever was apparently 635kg (or 1400 pounds). So Wario's pretty overweight, but surprisingly not that overweight at the same time.
It still depends on his height
 

Kommodore Kaplan

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#52
This has most likely been posted a few times around these forums already, but:

A rare surviving interview with R&D1 can still be found on Nintendo's JP website. It focuses on Wario Land 3, which appears to have just completed production at the time of the interview. There don't appear to be any proper fan-localizations of the whole thing (correct me if I'm wrong), but Google Translate provides a pretty decent direct translation.
One thing that really interests me here is the comment from Nobuya Sano, who implies that he was one of the primary artists & animators on the game. I've always had a lot of respect for the game's masterfully-crafted animations, so it's great to finally have at least one name tied to them... I only wish we could know precisely what the rest of the credited "designers" contributed to the project.
 

Kommodore Kaplan

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#54
I remember hearing that somewhere a while back. Hopefully he's still planning on giving it a look.

Also, in addition to that Wario Land 3 interview, there's a really nice one for Super Mario Land 2 as well (properly translated by Mr. shmuplations this time). They talk much more about the game itself this time, rather than general Game Boy development.

It's little wonder that Wario took off so quickly -- Kiyotake was really pushing for his new creation. Wario was the pride of R&D1, it seems.
 

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#55
I remember hearing that somewhere a while back. Hopefully he's still planning on giving it a look.

Also, in addition to that Wario Land 3 interview, there's a really nice one for Super Mario Land 2 as well (properly translated by Mr. shmuplations this time). They talk much more about the game itself this time, rather than general Game Boy development.

It's little wonder that Wario took off so quickly -- Kiyotake was really pushing for his new creation. Wario was the pride of R&D1, it seems.
You can tell they had more fun developing Wario games than Metroid.
 

Just a Wario Fan

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#56
True. How tall is Wario anyway? I think that height chart had him at around 5 foot or something. Anyone want to convert that to a BMI measurement?
Should he be 5 foot tall, and 308 pounds heavy, his BMI would be 60.3, which classifies as ¨severe obesitas.¨ (A healthy person usually has below 25.)
And while Wario isn't that heavy, you should know he he logically can't be too heavy either: over 200 kilogrammes a person becomes so heavy that the muscles and bones are under constant stress and even walking becomes very difficult.
 

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#58
To be fair, I think many people would have more fun developing a Wario game. They're so crazy in terms of what's 'acceptable' that you can really let your imagination go wild there.
 

tahutoa

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#59
Two nice little details about 40 Below Fridge:
  • I don't know if this is intentional or not, but when you play through the beginning of the level at a normal pace, the music starts to really kick in just at the moment you enter the main, frozen part of the level. (That is, when you ground-pound yourself out of the room with the glass sheets and conveyor belts.)
  • -40 Celcius and -40 Fahrenheit are the same temperature. They probably chose this name so they didn't have to change anything this in localisations.
:40belowbrr:

:wargh:
That and "Twenty Below Fridge" doesn't quite have the same ring to it.
 

tahutoa

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#60
Well, it's not obscure any more, but the drill in Wario Land 4's Catbat battle and the crocodiles in Monsoon Jungle can both be killed with a Super Ground Pound. Very few people ever do that in their playthroughs.

There's also an unused room past the final wall of Palm Tree Paradise. It was meant to be entered by breaking the wall, but Nintendo just made the wall solid and left the warp in, so anyone who could cheat to go through walls would end up there.

Oh, and while it's really well known now, Wario Land 4 changed the ending song for each version of the game, with the Japanese one having an anime style song and the English one having the familiar ending theme. Interestingly, both of these actually exist in both versions of the game, since the game contains a dummied out language selection screen you can't normally access.
Both versions of the song can be found in MIDI form once converted. Another interesting fact: there's a version of Hall of Hieroglyphs that uses the English credits' lyrics, albeit in beat poetry form in the game's files that I found when going through and re-naming all the converted MIDIs.
 
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