Post interesting Wario Land trivia here

Here's a two-for-one:
When I was originally going through the WL4 soundfont's many instruments, there was one particular set of voice clips that I figured were from the Sound Test. But. I noticed that they seemed familiar.
The first five or six voice lines were the same as the lyrics to the credits song (but in the form of a story you tell at the bar).
Here's the interesting part: the notes that these bizarre lyrics are being sung at are almost 1:1 with Crygor's stage theme in WarioWare, inc, sequenced using a different structure (i.e. the pauses are timed differently, and some of the notes are changed to make it a Minor song instead of a Major).
 
Well, it's not obscure any more, but the drill in Wario Land 4's Catbat battle and the crocodiles in Monsoon Jungle can both be killed with a Super Ground Pound. Very few people ever do that in their playthroughs.

There's also an unused room past the final wall of Palm Tree Paradise. It was meant to be entered by breaking the wall, but Nintendo just made the wall solid and left the warp in, so anyone who could cheat to go through walls would end up there.

Oh, and while it's really well known now, Wario Land 4 changed the ending song for each version of the game, with the Japanese one having an anime style song and the English one having the familiar ending theme. Interestingly, both of these actually exist in both versions of the game, since the game contains a dummied out language selection screen you can't normally access.
 
Did anyone know of the secret treasure room in Arabian Night that can be accessed by jumping from a magic carpet and ground-pounding the far left part of the floor in the tall room?
 
Wario Land 2 predicted Mozilla Firefox.
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Is Wario the first Mario character to ever get into Soccer and Basketball? Also apparently, rabbits antagonized him 19 years before Super Mario Odyssey.
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The debug mode in Wario Land SML3 was an awesome way for players to cheat the game with cheating devices. It was an actual debug mode allowing one to change all scoring values, such as lives, money and time! Adding it to the game was obviously not planned from the start, but the question is whether it was kept in because they thought it was a fun secret to add or something they forgot.

The concept of leaving a debug mode in the game is not unique to Wario Land, and it's a way for the developers to add in a little Easter Egg of sorts!

Such Easter Egg made a comeback in Wario Land 3, where you can also change certain values, like coins in your total and cycle through tranfomations from the pause screen!
 
The debug mode in Wario Land SML3 was an awesome way for players to cheat the game with cheating devices. It was an actual debug mode allowing one to change all scoring values, such as lives, money and time! Adding it to the game was obviously not planned from the start, but the question is whether it was kept in because they thought it was a fun secret to add or something they forgot.

The concept of leaving a debug mode in the game is not unique to Wario Land, and it's a way for the developers to add in a little Easter Egg of sorts!

Such Easter Egg made a comeback in Wario Land 3, where you can also change certain values, like coins in your total and cycle through tranfomations from the pause screen!

There's an accessible debug menu in Wario Land 3? Or are you referring to something else there?
 
There's an accessible debug menu in Wario Land 3? Or are you referring to something else there?
Yes, there's a debug menu in Wario Land 3, much like Wario Land SML3 had! The cool thing is that it also works through the pause screen
 
There' no information about it on The Cutting Room Floor othern than unused debug graphics.
Are you sure the debug menu is still accesable? Please tell us how!
Well, I'm looking at it now and I think you can't access it with a normal cartridge on a Gameboy... You may need some sort of emulation for it. I did it once and it worked, I was kinda stoked about it, and honestly, I thought everyone knew about it!
I think I held down L or R with Select, before entering the level. Then once in the stage you hold down Left and press Select 16 times in the Pause menu (I dunno why, but I suspect it has to do with the 8bit system counter, 16 or 32 are round numbers in base 2).
Like I said, it may be emulation only because pressing "L" or "R" is impossible by conventional means, and if you do it on a GBA, it'll just toggle the screen resolution... Let me try again see if I can figure out how I did it and I'll come back to explain.
 
Yeah, don't buy that. A Game Boy doesn't have an L or R button. Why would a game check for something like that if the system it was on didn't have said controls?
 
Yeah, don't buy that. A Game Boy doesn't have an L or R button. Why would a game check for something like that if the system it was on didn't have said controls?
I dunno, maybe it wasn't intended? Whatever development had to work with must've had some sort of trigger to switch a flag to true or something.
Must've been from an external device for debugging, apparently!
 
I dunno, maybe it wasn't intended? Whatever development had to work with must've had some sort of trigger to switch a flag to true or something.
Must've been from an external device for debugging, apparently!

I dont believe you, but you have intreged me...
Please try to replicate it and let us know how...​
 
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