What's the name of that technique you used for pitching those orchestra hits that way? I hear this all the time in dance and techno songs (sometimes also with vocals) but never knew what it's called.
Nice to see you're still active BTW.
Do you mean where the notes cut off slightly early? That's me setting the release time to 0, and making the note times shorter.What's the name of that technique you used for pitching those orchestra hits that way? I hear this all the time in dance and techno songs (sometimes also with vocals) but never knew what it's called.
Thank you very much-eh! I can't really see myself up and leaving the ol' shire. also, I just passed 1000 SoundCloud followers :-000Nice to see you're still active BTW.
Do you mean where the notes cut off slightly early? That's me setting the release time to 0, and making the note times shorter.
Alternatively, you could be talking under the assumption the Hit isn't all one sample (and technically you'd be right). I used the Impact Hit from Twisted for this track, but I also layered it with the WL4 brass and the Daow.
If you mean something else, I'll need a time stamp.
Thank you very much-eh! I can't really see myself up and leaving the ol' shire. also, I just passed 1000 SoundCloud followers :-000
I accidentally mistook this for another effect, so never mind.
But anyway, about the Hit, can you tell me if those short, cut-off stabs you hear in
from 0:15 onward employ the same technique? Because it reminded me a bit of this.
What's an "impact hit"? I've only ever heard of the orch hit / stab / whatever you name it.Impact" hit
Seems the most likely reason to me, given that the SNES was still a 16-bit console after all, and that Super Mario World was one of its earliest titles.maybe there was a limit
To me, it's one of my favourite of the more common sample sounds, right after the pizzicato strings and "action movie drums" we've discussed before. The best examples of the Hit done perfectly right are IMO Domino Dancing from The Pet Shop Boys and A Thousand Words by Savage Garden, the latter having an entire melody created out of them, something rather bold but still perfectly fitting. (Though this is by no means unique; the Das Boot techno remix by U-96, which is prolly one of the best remixes of a movie theme ever, is filled to the brim with this use.)Personally, I don't really care to use it that much, partly because it wouldn't fit in a lot of what I make or want to make.
What's an "impact hit"? I've only ever heard of the orch hit / stab / whatever you name it.
To give a specific example, "Impact Hit" is the hit heard in Death by Glamour. Technically it's just an Orch Hit, but it has a particular sound that signifies it
Seems the most likely reason to me, given that the SNES was still a 16-bit console after all, and that Super Mario World was one of its earliest titles.
Fun fact: did you know that the sound Yoshi makes when mounting him in SMW is actually a sped-up orchestra hit?
yes, I did
To me, it's one of my favourite of the more common sample sounds, right after the pizzicato strings which sample, though and "action movie drums" ah yes, classic synth toms we've discussed before. The best examples of the Hit done perfectly right are IMO Domino Dancing from The Pet Shop Boys and A Thousand Words by Savage Garden, the latter having an entire melody created out of them, something rather bold but still perfectly fitting. (Though this is by no means unique; the Das Boot techno remix by U-96, which is prolly one of the best remixes of a movie theme ever, is filled to the brim with this use.)
One more question regarding the Hit:
Are the hits at the start of this Kirby song of the famous [ORCH2] variety?
which sample, though
ah yes, classic synth toms
Not any particular sample, just the sound of them in general. It's a great sound when applied well, and as with the Hit, it's a sample which originates in classical music but has a much wider range of potential use.
My favourite use in video game music:
Aside from the personal nostalgic value, I've always appreciated this repetitive yet beautiful track in all its simplicity. There's something with those pizzicatos combined with that simple square wave melody which makes it sound so freaking good.
Some renditions of Inside the Castle Walls (Peach's Castle theme from SM64) also employ this technique well.
Not exactly; what I meant is a drum that sounds in between a snare drum and a non-snared one, and intermediate between a synth drum and a regular one. With synth tom I assume you mean those drums that are not only purely synth but are meant to sound artificial too. These "Rickroll Drums" as I sometimes call them because well, I think you know why, are of a much different, less seriously sounding intonation and more widespread too.
By the way, do you know what in the world this sound is called? [1:27] I don't know of any other song that uses it, despite it sounding so heavenly.
It sounds a bit like one of those "crystal" voices that come as a staple with many cheap keyboards, but it also sounds much different from it.
This is one of those songs that I'm pretty sure most people have heard at least once but hardly anyone knows the title of.
80's synthpop is bloody awesome, much better than modern uses of synth in pop songs.
I pictured the endgame confrontation from Dirty Harry IV, where dude's up on the rollercoaster track.
It sounds to me like someone's using an FM synthesizer to simulate the sound of a vibraphone. While it isn't exact, Mega Man X has a patch that's quite similar. And, as I suspected, the "Namco Classic Collection" soundfont has two patches that sound very similar, "Bell 1" and "Bell 2" (more so the latter), though they're certainly not exact. A lot of what gives your mallet synth that sound are the overtones on the initial attack and the reverb settings.
wrong thread (that was a 'warioware remix' rather than 'a song made to sound like warioware'), but that was cool
well, it's been a while
:jermaWalk: still fuckin' got it
This one sounds like a sampled Wario World song plus the bossfight is something you'd see in Mirror Mansion:
Skip to 0:47