Well that was painful. Those microgames just looked awful.
There were some neat ideas, but yeah, clarity clearly wasn't a concern for the 'devs'.
There were some neat ideas, but yeah, clarity clearly wasn't a concern for the 'devs'.
This happens with many video game characters, but usually the other way around. Look at pre-SNES artworks of Mario for example. He's grown quite some leg over the years.
H-H-HEY, DEE-JAY! Que cosas reales.

