Mainly these two indoor/cavern backgrounds....
Those cave backgrounds always remind me of Super Mario World:
Mainly these two indoor/cavern backgrounds....
That second image reminds me of Super Mario World:The sprite work was first-rate, however a few of the backgrounds are reused a bit too often throughout the game. Mainly these two indoor/cavern backgrounds....
The sprite work was first-rate, however a few of the backgrounds are reused a bit too often throughout the game. Mainly these two indoor/cavern backgrounds....
Wario's crawl / duck walk animation became more natural over time
In the earlier games its an awkward duck walk that evolved into a more natural duck walk in WL 2 and by the shake dimension Wario just crawls like a normal person.
That's because Wario's sprite is made up of several different parts. His arms, body and head are all seperate layers that can be animated independently so when his body and arms are doing his walk animation his head can just keep moving the eyes.One small thing I really like about Virtual Boy Wario Land is how Wario's eyes are done.
Besides having a bunch of animations, they carry over seamlessly through wario's idle, walk, crouch and jump animations:
I think it makes Wario look much more alive, I haven't seen this kind of detail in any other retro game.
You mean besides the fact that Wario's mouth is actually closed for a change?Is that image supposed to animate? Because I don't see anything interesting there.
Yeah but the ground pieces have their nipples on the side instead of at the top. Either someone is building their levels sideways or this is bootleg lego.The trees and flowers in the first few areas lf The Big Board are obviously Lego Pieces.
Yeah but the ground pieces have their nipples on the side instead of at the top. Either someone is building their levels sideways or this is bootleg lego.
Or bootlego, if you will.
Maybe it's like the N&B blocks Nintendo had in Super Mario Land 2:
http://nintendo.wikia.com/wiki/N&B_Block