Your favorite "little things" in the Wario Land series

Mainly these two indoor/cavern backgrounds....

Those cave backgrounds always remind me of Super Mario World:
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The sprite work was first-rate, however a few of the backgrounds are reused a bit too often throughout the game. Mainly these two indoor/cavern backgrounds....

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To be fair, I think that's really an indication of a small but noticeable issue in Wario Land 1; it's a lot less varied than later games. That's not always a bad thing (I mean, Wario Land 1 is probably closer to Yoshi's Island, Donkey Kong Country and other typical 2D platformers in using a lesser variety of level themes/aesthetics), but it can feel weird after how wacky 3 and 4 were.

And yeah, the GFX do look a bit like those in Super Mario World. Really, add a bit of colour and Wario Land 1 would actually look a lot like a SNES game. Pretty impressive for an eight bit system!
 
As far as sprite detail goes, I always liked WL and VBWL the most. The enemies were big, bold and stylish-looking. The general enemy and sprite design in WL3 looks more dumbed-down, simplistic and 'cute'. In fact, some of the enemies in WL3 would have looked out of place in the first two games.
 
Wario's crawl / duck walk animation became more natural over time
In the earlier games its an awkward duck walk that evolved into a more natural duck walk in WL 2 and by the shake dimension Wario just crawls like a normal person.
 
Wario's crawl / duck walk animation became more natural over time
In the earlier games its an awkward duck walk that evolved into a more natural duck walk in WL 2 and by the shake dimension Wario just crawls like a normal person.

I also noticed the evolution of his crouch/crawl. I never liked the look or feel of Wario Land 4's version. It lost the charm of Wario pulling his cap down or looking about cautiously. As for Shake Dimension, I remember thinking it was lazy to just have him crawl like a normal person.
VB Wario Land had the same crawl style as Shake Dimension, but Wario had more personality, moving his eyes cautiously and changing expression from a scowl to a grin.

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I like how in Shake It when Wario is running after entering a max fastosity dasherator (the thing that makes him run fast), when you barely make a jump, he'll do a small tripping animation and keep on running. It's hard to explain and it's something small, but I always found it neat.
 
They put random ass things in chests for WL3, Is it not Zelda like of them too put a hand axe in a treasure in the forest of which you have to enter to get it but its blocked by a tree so you need a hand axe too get the hand axe but Wario conveniently came from the temple so it works itself out.
 
How WarioLand 3 uses the same sprite as WarioLand 2 however i prefer his black overalls and white shirt in that one. Plus his sprite has WAY more personality in 3.
He winks during a shoulder barge.
Climbing ladders excentuates (feel free to correct that spelling) his back fat.
some status effects have been more stylized such as when he gets electrocuted you see his heart. among other little touches.
He makes a face when standing still.

It uses similar graphics so you know its the same style WarioLand game but they were not lazy re using sprites like it would seem on the surface.
 
One small thing I really like about Virtual Boy Wario Land is how Wario's eyes are done.
Besides having a bunch of animations, they carry over seamlessly through wario's idle, walk, crouch and jump animations:
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I think it makes Wario look much more alive, I haven't seen this kind of detail in any other retro game.
 
One small thing I really like about Virtual Boy Wario Land is how Wario's eyes are done.
Besides having a bunch of animations, they carry over seamlessly through wario's idle, walk, crouch and jump animations:
axqQE1c.gif


I think it makes Wario look much more alive, I haven't seen this kind of detail in any other retro game.
That's because Wario's sprite is made up of several different parts. His arms, body and head are all seperate layers that can be animated independently so when his body and arms are doing his walk animation his head can just keep moving the eyes.
This also ties into the 3D effect of the Virtual Boy. Most of the game's sprites are made up of several layers to get the 3D effect. Even some of the smaller ones, like the little block robot before each boss fight, which has a surprising amount of individual layers.
 
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