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Wario: "IT'S ALL MINE!! MWAHAHA"Can you top these stats?
Fact: Wario can get the hummus off his nose by just squeezing it.
That picture is the very reason why I don't like those hyper-realistic artworks.
Does that mean you disagree artistically with certain classic design styles not seen much today? Things that have unusual aesthetics like stop-motion figures, puppets, animatronics, etc. The classic Australian show Rubbery Figures is a perfect example of what you described, and I'd love to think there's still room in the world for this kind of surreal and bizarre design. Not everything has to look clean and pretty.Same here. I never understood this type of 3D artwork.
What's the point of giving cartoon characters that much detail?
The whole idea of a cartoon is something has has been stripped of its details and simplified and abstracted to remove it from reality.
Giving it realistic hair, realistic eyes and especially realistic skin is just.... no! At best it doesn't mesh well and at worst it creates an uncanny valley effect.
That's why the movie the good dinosaur weirds me out so much. EVERYTHING is supposed to look as realistic as possible.... EXCEPT for the character's proportions. The scenery is all photo-realistic. The characters are cartoons.... from afar...
But when you see them up close and they basically look like a taxidermied lizard skin stretched over a life-sized Land before Time Happy Meal toy...
...then my artist heart skips a beat.
I mean just look at the latest Mario render:
You can see every single one of Mario's hair, for Rosalina's sake!
But for some reason his eyebrows and moustache still look more cartoony. His denim looks photo-realistic but his teeth are still basically one big white bar.
It's this mish-mash of realistic details, lack of realistic details, combined with all cartoony proportions that looks high-quality.... but not cohesive.
It's basically one step removed from this:
That's not what I was trying to say at all. Of course there is room for bizarre designs, in fact, I LIKE bizarre designs.Does that mean you disagree artistically with certain classic design styles not seen much today? Things that have unusual aesthetics like stop-motion figures, puppets, animatronics, etc. The classic Australian show Rubbery Figures is a perfect example of what you described, and I'd love to think there's still room in the world for this kind of surreal and bizarre design. Not everything has to look clean and pretty.
You underestimate how clean Mario is. The real question is where Wario's beard went to.How is it possible that, even with those ultra-detailed artstyle, we still don't see even the slightest sign of a beard by Mario? No one can be that clean-shaven.
Is it just me or does Mario ALMOST look like Ethan Klein in that second picture?Same here. I never understood this type of 3D artwork.
What's the point of giving cartoon characters that much detail?
The whole idea of a cartoon is something has has been stripped of its details and simplified and abstracted to remove it from reality.
Giving it realistic hair, realistic eyes and especially realistic skin is just.... no! At best it doesn't mesh well and at worst it creates an uncanny valley effect.
That's why the movie the good dinosaur weirds me out so much. EVERYTHING is supposed to look as realistic as possible.... EXCEPT for the character's proportions. The scenery is all photo-realistic. The characters are cartoons.... from afar...
But when you see them up close and they basically look like a taxidermied lizard skin stretched over a life-sized Land before Time Happy Meal toy...
...then my artist heart skips a beat.
I mean just look at the latest Mario render:
You can see every single one of Mario's hair, for Rosalina's sake!
But for some reason his eyebrows and moustache still look more cartoony. His denim looks photo-realistic but his teeth are still basically one big white bar.
It's this mish-mash of realistic details, lack of realistic details, combined with all cartoony proportions that looks high-quality.... but not cohesive.
It's basically one step removed from this:
Maybe he waxes.How is it possible that, even with those ultra-detailed artstyle, we still don't see even the slightest sign of a beard by Mario? No one can be that clean-shaven.
Same here. I never understood this type of 3D artwork.
What's the point of giving cartoon characters that much detail?
The whole idea of a cartoon is something has has been stripped of its details and simplified and abstracted to remove it from reality.
Giving it realistic hair, realistic eyes and especially realistic skin is just.... no! At best it doesn't mesh well and at worst it creates an uncanny valley effect.
That's why the movie the good dinosaur weirds me out so much. EVERYTHING is supposed to look as realistic as possible.... EXCEPT for the character's proportions. The scenery is all photo-realistic. The characters are cartoons.... from afar...
But when you see them up close and they basically look like a taxidermied lizard skin stretched over a life-sized Land before Time Happy Meal toy...
...then my artist heart skips a beat.
I mean just look at the latest Mario render:
You can see every single one of Mario's hair, for Rosalina's sake!
But for some reason his eyebrows and moustache still look more cartoony. His denim looks photo-realistic but his teeth are still basically one big white bar.
It's this mish-mash of realistic details, lack of realistic details, combined with all cartoony proportions that looks high-quality.... but not cohesive.
It's basically one step removed from this: