You guys seem to imply that the cutscenes in past WarioWare games were some kind of masterpieces. I don't think so. They were always a bit goofy and nonsensical. I don't think the ones in Gold are worse.
Well... goofy and nonsensical doesn't mean bad.You guys seem to imply that the cutscenes in past WarioWare games were some kind of masterpieces. I don't think so. They were always a bit goofy and nonsensical. I don't think the ones in Gold are worse.
I found them fun and memorable. I especially liked the first game's and Smooth Moves' which all just felt the right amount of punchy. Touched's were a tad too long. The cutscenes in this game kind of just...felt like they were there. In a lot of these stories nothing really happens. 5-Volt does some infomercial workout. Ashley summons some gibberish speaking monster. I liked a couple like Crygor's,Penny's, and Orbulon's were ok but most of these just felt like an excuse to have that dubbing gimmick.You guys seem to imply that the cutscenes in past WarioWare games were some kind of masterpieces. I don't think so. They were always a bit goofy and nonsensical. I don't think the ones in Gold are worse.
What do you mean, point?Well people here complain how souvenirs in Twisted had much more variety in them. (But I think half of them just wastes cartrige memory. What's the point of Figurines? And Instruments?) So this isn't all that new you brought up.
5-Volt's husband is a firefighter, which only fans the flames of her love for him. She knows what she likes.
I hope it will be 24-Volt, the voltage of truck batteries.I wonder what his name would be... 6-Volt? 12-Volt? 24-Volt?
Yeah, ok. Its not like the most important part of the game anyway, so I won't argue against that.What do you mean, point?
They are simple little toys. Little interactive novelties.
Simple interactivity is better than no interactivity.
I liked the souvenirs.
Sure, they were each only fun for half a minute or so, but that was better than just looking at pictures or reading text. They were experiments on how to use this unique control scheme in all kinds of different ways. They were creative.
Besides, it showed that the Dev team was willing to put in more work than the bare minimum. And that's something I have to commend them for.
They could've just left it at the minigames and maybe the music, but they didn't. They made more stuff. And I like that stuff. I hadn't seen anything like it in another game before.
I mean it's not like they would've used the cartridge space to make three more stages instead or anything.
He gave me nightmares first time I saw him.I was disappointed the creepy old man from this microgame didn't return
Yes. Hearing Ashley say "WarioWare" made me blink a little but then THE BLARING ALARM BELLS scared me into sitting up.Anyone ever tried legitimately using one of the alarm clocks yet? Like, to wake up to?
You know.... for some reason I always though that was a woman...I was disappointed the creepy old man from this microgame didn't return
The German dub straight-up confirms that Mona is a chubby chaser!
"Ich mag Schwabbelbäckchen!" = I like (nickname for chubby people, or literally "chubby cheeks").
One touch I really like is how the characters comment on how well you are doing while playing the microgames. Like if you are on your last life Jimmy will say "Last Chance" or something... I forgot. But you get the idea.
I think I nust barely completed a microgame before the bomb blew off and one of the characters said "Just made it!"
It's a really cool little touch that I appreciate.