God, my writing skills have really deteriorated in the last few months or so. Probably because I need to focus on programming, writing and game design at the same time, and it's really damn hard to do so.
Finally, does anyone else sometimes wonder what it'd be like if Nintendo Power still existed and was reviewing/talking about modern Nintendo games? Okay, I'm from the UK so it'd be more 'Official Nintendo Magazine' for me, but still. Imagine their thoughts on Breath of the Wild, Pokemon Sun and Moon/their sequels, Mario Odyssey, etc. It'd be really interesting.
Hmm, do you think the Chargin' Chuck enemies were meant to be in more kingdoms in Odyssey? I find it odd that they're mentioned on the map near the Metro Kingdom, yet only appear much later in the game.
On another note, the mini games in Odyssey are obnoxious. I'm sorry, but I miss Mario 64 and Sunshine where there were no mini games. Just pure platforming and exploration.
I have to say, it'd be hilarious to go back in time and describe Super Mario Odyssey to someone from the Wii/Wii U era. I mean, the game must sound like a piece of ridiculous fan fiction if you haven't played it...
On a positive note, you know one reason I really like Odyssey? Because it realises that 3D Mario games should work differently from 2D ones. Prior 3D Mario titles felt like they were trying to recreate New Super Mario Bros style gameplay in 3D and didn't really work as a result. Odyssey is Nintendo realising that this was the wrong route to go and embracing the open world experience that 3D games can do so well.
As someone's who just beat the Darker Side of the Moon in Odyssey, I think it's not so much 'super hard' as it is ridiculously long. 14 sections for a Grandmaster Galaxy/Perfect Run setup is stupid.
So apparently Nintendo made a deliberately terrible version of Jump Up Super Star from Odyssey with Toad singing it. It's as horrible as it sounds: https://www.youtube.com/watch?v=o31YJDrnWb0
It's like they realised that dying after getting most of tthe coins was annoying, so greatly restricted their mission layout in the endgame. Interesting contrast to most Mario 64 hacks, like Star Road and Last Impact, which scatter the red coins everywhere and make you have to traverse the whole level without dying to get them all.
Seriously, note the pattern. Bob-omb Battlefield, Whomp's Fortress, Jolly Roger Bay, Cool Cool Mountain, Big Boo's Haunt and Shifting Sand Land have you find them across the whole level. But then every other level sticks them in the same small area.