Your whole point of Wario being some Mario-obsessed antifa[n] at first is a view I've heard before, but never did anyone explain it in such a detail, and with such credibility thank youuu. It's definitely true that Wario from before the Kitchen Island affair (in a storyline-wise chronological manner, as opposed to the timeline in which the games were released) is an entirely different Wario from the treasure hunter persona he started to develop during that game's events. It's also true that Wario can be seen as some sort of gambler who wagers in capital yes! that's what I was getting at, but couldn't put a name to. rather than money itself and is more focused on getting money than having it, however I feel the need to correct you on the Nintendo Comics thing: these do indeed provide us an insight in "early Wario" but one has to wonder whether they can be regarded canon to the storyline from the games. Comparing material about the same fictional setting but from different media should always be done with great care.
I agree that it should be done with great care. This is really the only example I subscribe to. An enormous factor in treating those comics like that is, quite simply, a total famine for worldbuilding outside of the games at that time. For me they hold the same weight as Mario & Wario-- not quite as likely to be canon as Wario's Woods, but still less dubious than a crossover with Bomberman (although the fact that it's just Bomberman by himself makes it easier to swallow).

If it weren't for the fact that every single one of the Wario stories is a slice-of-life taking place during the characters' down time, I would not treat it as canon. Like, maybe Metroid is also a game in Mario's world? How should we know? Mario's never been to GameStool before.

Wario's character didn't even start to solidify until around the time of VBWL, really. As far as the games go, the only reflection of his character becoming more & more concrete is watching how he behaves from game to game. Compare the idle animation from 1 and 3 and already there's a massive leap in characterization. (Although, the fact that Wario even had an idle animation at all gave him a leg up on Mario in 1993.)

If you consider the Western Adverts to be at least reflective of canon at all, then even Wario Blast felt more like a teenager going through a phase but acting like it's their passion (when was the last time Walleo planted one on a bomb, hvv??). Especially if you consider the VBWL advert. Like-- nothing says "im 15" quite like "im a devil inside =)"

Basically what I'm saying is, the fact that so many different sources during that early time frame had a general idea of who Wario was but not a concrete idea is a real contributing factor. Wario acted the ways that he did because nobody had anything specific, but because for the most part he was nebulous, it's easier to reconcile the resulting products with each other.

That's because every time, the only thing anyone could fall back on to flesh him out was A) what humanity as a whole relates to, and B) making him interact with well-established characters, because a lack of information made it hard to calculate what his behavior would be if he was alone. There wasn't really a set way for him to act. No one wants to risk making him act out of character, but they didn't know where the mines were in this field.

Even the Mario-kun arc where Wario sacrifices himself for the sake of Mario & his friends can be reconciled with the Nintendo Comics interpretation, even if not the events. That's nothing like Wario as we know him (unless he knew he'd come out unscathed. Then maybe). However, once you think about that same moment under the blanket of "Early Wario" it no longer feels out of character.

I think that's because outside of those bits of humanity I mentioned, you can't really add more character traits to the mix without having more information from the source first. Otherwise you'd potentially be introducing elements the reader wouldn't recognize in any other version of the character, which would usually mean your take on the character sucks. (Semi-related: the fact that they wouldn't brazenly ignore this intangible boundary is why their fanfic got them a job.)

There just wasn't enough information for anyone to be able to make him commit to any one path. If the limits you could take Wario's character to were made plain by a circular holding pen, and the story writing teams were the people inside it, then in 1994, that circle's diameter was about the size of a personal bedroom.
Actually, I can't think of any material outside of You're Getting Very Greedy from that period where Wario was shown to be miserly in particular, so possibly even less than that. I don't think Nintendo specified that Wario wanted all that money for money's sake, only that it was going towards outdoing Mario. The fact that he places relatively little emphasis on 'bazillion coins' versus "buy ME a castle BIGGER than MARIO'S" supports this. His #1 vice at the time would've been Envy, rather than Greed, which is really bizarre to think about.

You couldn't reconcile those comics with present day Wario because they're too far removed of concepts, but you can with early day Wario. The main reason why I would and do reconcile them, rather pointedly, is Early Wario already being hard to reconcile with Present Wario period.
  • Wario wouldn't target a big name celebrity's house, and if he did, he wouldn't wait until the owner was gone before stealing it.
  • Wario wouldn't bother to magically seal the door 6 times over just to keep the owner from getting back in. If he could steal it to begin with, how does that guy even hope to take it back?
  • He wouldn't occasionally drop in to harass and taunt an approaching invader then fly off and leave the job to someone else, he would take them out as soon as he knew they were there, and in person (like with the Sugar Pirates in II). He wouldn't rip someone else's act and shrink upon taking damage. He wouldn't take damage. He wouldn't use lives!? Who said he needs them?!
  • He wouldn't make "bigger than Mario's" a pre-requisite for his place of residence. Who'd be asking about that? Luigi?
But that's the thing: he did, though. He did all of those things, and they're about as out-of-character for him as a real person's decisions at 16 would be looking at them when they're 23. They're from undeniably canon sources, though.

That magnitude of difference despite being canon all the same is what attracted me toward treating the Nintendo Comics like they were part of canon. It serves the narrative of Wario having a sort of "coming of age" arc (which lasted about as long as a real life human's does, deliciously). Especially how in them, just like the early era games, his identity is tied to Mario in much the same way children's identities are defined by their parents until they're going into their teens. Pretty poetic, in that sense.

Even if you don't decide the comics themselves are canon, the behavioral patterns we see from Wario are plausible enough to qualify, because they give a potential look at explaining why Wario was never a solo act outside of WL1 until VBWL came out. Note how he was never the hero of his own story, but he was keen to play the villain in someone else's.
 
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You Are Getting Very Greedy takes place after SML2, but before SML3. This is supported by the appearance of Small Wario, and that he's urging the player to go on this adventure.* It is unknown how much time has passed between this commercial and SML2, however I estimate it to be at least following the best ending for Wario Attains a Psychology Major (1993).

*This one's actually less of a headcanon and more of a sick attention to detail by the marketing team.
 
WarioWare is the last installments chronologically in the Mario series, and depicts an older, washed-up Wario no longer capable of going on adventures.
 
WarioWare is the last installments chronologically in the Mario series, and depicts an older, washed-up Wario no longer capable of going on adventures.
washed up??? impossible. mario has gone senile. Wario is using his 401k & social security to further explore venture capitalism
 
washed up??? impossible. mario has gone senile. Wario is using his 401k & social security to further explore venture capitalism
Of course Wario is washed up, how else can you explain how easily he was defeated at the end of WarioWare Gold?. The old Wario would kick everybody's ass and run away with the dough. As for Mario, he's probably just enjoying life in his castle.
 
WarioWare is the last installments chronologically in the Mario series, and depicts an older, washed-up Wario no longer capable of going on adventures.

But then why do we see Wario still being the same age as in other game series, and why does he still engage in treasure hunting? (See WarioWare: Gold for the latter.) And why does he still do things like working out and having great physical strength? Surely he would be physically capable of going on adventures when he's able to do these things too?
 
Well for obvious reasons Nintendo can't just 'age' their characters, especially one as iconic as Wario. And although he did do some treasure hunting in the opening intro of WarioWare Gold, I doubt it was anywhere near the same level as the Wario Land games or Wario World. He just snuck into some peaceful village and stole their toilet thinking it was something valuable.
But then why do we see Wario still being the same age as in other game series, and why does he still engage in treasure hunting? (See WarioWare: Gold for the latter.) And why does he still do things like working out and having great physical strength? Surely he would be physically capable of going on adventures when he's able to do these things too?
 
So I came up with a headcanon backstory for our favorite pirate captain. Captain Syrup, because why not.

Back when she was young, Syrup was an aspiring robotist who was geniunely respected and had a lot of promise amongst the science community.

However, one day, she was invaded by an infamous gang of pirates the predecessor of the Brown Sugar Gang), reason being that they wanted to use her inventions for their treasure hunting, feeling they might give them an edge. Syrup, being in a poor financial position and in need of funding at the time (on top of being greedy, which was a trait she always had even as a robotist), originally agreed to help them only if she got a share of the treasure. However, during the hunt she slowly got into it and instead of leaving once they found the treasure, she decided to remain as she surprisingly enjoyed the quest and she got blacklisted by the science community shortly before or during the hunt for her association with them (or some other scandal). Over time, she got completely sucked into the gang, going up up the ranks, until eventually, she became their Captain and rebranded the gang to the "Brown Sugar Gang" after their previous captain passed on and gave the title to her.
 
The reason Mona is able to live in such a big-ass house is that both of her parents are rich and often absent (It is canon that her father is an artist and her mother a supermodel) which effectively enables her to have such a large home just for herself and her pets.
 
So I came up with a headcanon backstory for our favorite pirate captain. Captain Syrup, because why not.

Back when she was young, Syrup was an aspiring robotist who was geniunely respected and had a lot of promise amongst the science community.

However, one day, she was invaded by an infamous gang of pirates the predecessor of the Brown Sugar Gang), reason being that they wanted to use her inventions for their treasure hunting, feeling they might give them an edge. Syrup, being in a poor financial position and in need of funding at the time (on top of being greedy, which was a trait she always had even as a robotist), originally agreed to help them only if she got a share of the treasure. However, during the hunt she slowly got into it and instead of leaving once they found the treasure, she decided to remain as she surprisingly enjoyed the quest and she got blacklisted by the science community shortly before or during the hunt for her association with them (or some other scandal). Over time, she got completely sucked into the gang, going up up the ranks, until eventually, she became their Captain and rebranded the gang to the "Brown Sugar Gang" after their previous captain passed on and gave the title to her.
Headcanon that Cpt. Syrup is the Dread Pirate Roberts
 
- 5-Volt first met Wario back in high school, but the two lost contact for a while after graduating. It was only when Wario moved to Diamond City where she became an active part of his life again. This is why 5-Volt feels comfortable with 9-Volt being in his care a lot, but she's became increasingly more aware of the wild stuff the WW crew gets into, which is why she's so present in the newer games (to watch over her son). While she's 9-Volt's biological mother, she's the team mom of the entire crew.

-Penny is friends with 13-Amp and Jamie, they'd like to start a band eventually.

- I have a lot about Jimmy, but my favorite one is that he's a fan of app games due to how much he loves his phone. All the app games he has are about cats, of course. (Neko Atsume is his favorite)
 
Wario is addicted to gambling. That's why he's always broke by the time of his next adventure.
I've always imagined that when you play these casino minigames against Luigi in SM64 DS and NSMB, you're playing as Wario. It just seems so fitting to me.
 
Aight so here's a deep cut

Remember Coco(min) Crazy Galaxy?

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Well, haven't you noticed she shares some features with Shep from Rhythm Heaven Megamix?

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I don't it's entirely coincidental and I like to think she's the daughter of Shep and a normal human woman. Just seems like a very warioware thing to do
 
The person singing the cover of Ashley's Theme in Brawl is Vanessa from Touched.

It would explain the Grown-Ass Woman thing, and as a bonus also accounts for the voice sounding kind of like Mona but not quite like Mona

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